I haven't done a blog in quite a while, but this just popped to mind, so why not?
The thing that really strikes me about Wave Race: Blue Storm is how FANTASTIC it looks. The rippling water on the loading and menu screens is an instantly great first impression, and it never goes downhill from there. If you've played any other jet ski game before (mainly Wave Race 64 or Jet Moto), you'll know the drill. You race through watery tracks, swerving around bueys and riding up ramps. precision is key
If you've ever owned a Genesis, odds are you've heard of Sonic. He was the thing that made Genesis so hugely popular, and he even managed to carry others like Master System and Game Gear well into the 90s. And of course, Sega wanted to extend Sonic to other systems of theirs like 32X and Sega CD.
Now, Sonic CD was originally not going to be Sonic CD. Back when the Sonic the Hedgehog 2 was in development, Sega had planned to have the same game on Genesis, Game Gear, Sega CD, and Master S
Super Mario Advance was a launch game for GBA, which was a collection of Super Mario Bros. 2 and Mario Bros. This may seem like an odd choice for GBAs first flagship title, you tend to forget that once you get lost inside it. Few people admit it, but SMB2 is an excellent game, and Mario Bros. has its charms too.
SMB2 is mostly ignored because it is the "black sheep" of the series. Rather than jumping on enemies and collecting coins, you pick up enemies and throw them bodily at their ch
Sonic Spinball was one of two Sonic spin-off games released in 1993 (the other being Dr. Robotnik's Mean bean Machine). Both games were met with applause and high sales, perfectly serving their purpose of holding people over until Sonic 3 & Knuckles. But while Dr. Robotnik's game was a fantastically fun Puyo Pop-alike, Sonic Spinball is a pinball game gone wrong.
Putting Sonic in a pinball game is a concept that seems practically foolproof. After all, one of Sonics big powers is tha
Donkey Kong was one of Nintendo's biggest hits in the Arcade, and was equally as successful on home systems. Coleco's versions for the 2600, Intellivision, and most importantly Colecovision, were runaway hits. Though no version managed to have all 4 levels until Atari released a version for their 8-bit computer line, and blew everyone away with it's awesomeness. Granted, the pie factory level wasn't the best, but it was still pretty cool to have here. The gameplay is perfectly executed here, and
Wow, it's really been a long time since I did a blog. And what better thing is there to blog about than this brilliant Nickelodeon TV series? Invader Zim is the continuing story of an Irken invader who is sent on a fluke mission to conquer Earth by the Almight Tallest, along with a slapped together SIR robot called Gir. Once there, he not-so-subtly disguises himself as an elementary age human boy. He also immediately makes an enemy at school in the form of a brilliant (but crazy) boy named Dib,
Atari appears to have learned their lesson from the fiasco that was Atari 2600 Pac-Man, and actually put a lot of effort into the 5200/8-bit version. The maze and character sprites look very much like their arcade counterparts, and the sound effects are much more than just repetetive beep noises. So thanks to the 5200 and 8-bit, Atari was back in everyone's good books (including the Intellivision fans, because Atari did them the service of releasing a nigh-on perfect version of Pac-Man for them