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About this blog

Collection of my retro computer projects and interest. Nothing deep or profound, just stuff.

Entries in this blog

Yathzee in TML (the missing link) for TI-99/4a

Here is another conversion from my Atari BASIC programs to the TI-99. It's a Yahtzee game. I never liked any of the Yahtzee for the Atari 8-bit so I wrote my own. This is mostly a direct port of that game except for the graphics. On the Atari I used DLI to change the font sizes on the fly which can't be done on the TI-99. But, I used Harry Wilhelm's amazing TML program for some other graphics. TML gives the XB programmer access to the bitmap graphics of the TI video chip. You can create Cartesia

hloberg

hloberg

XB-70 - what if

This doesn't have anything to do with retro computers but with retro airplanes. The XB-70 was a hyper-sonic proposed in the 60s. It had a projected cruising speed of MACH 3, which is impressive even by today's standards. I remember as a kid I of having a model of this X plane. It was 60s cool if there ever was one. I got the below document from I'm not sure where. It's a 'what if' and some of the plans they had for the plane. Here's the NASA fact sheet on the plane. https://www.nasa.gov/centers/

hloberg

hloberg

UPDATED: Psystem on the Geneve, a short tutorial and bug list

Psystem for Geneve short beginners guide tutorial   Note: this has been updated with new information. My initial response to the Geneve Psystem was don't expect much. After working with it some more I have upgraded it to, it works OK but still has a few bugs that really make using it difficult. Some of these bugs are things like no visible cursor and this is a big one. It makes editing a file very, very hard since you never know where the cursor is. Another is only the left arrow

hloberg

hloberg

UPDATE! TI-99 Extended BASIC Mille Borne V3.40

After a long time of procrastination I have finally got around to updating the Mille Borne for the TI-99 in Extended BASIC. I have added some sound effects, some voice CALL SAY("UHOH"), sped up parts of the program and cleaned up some minor bugs that had been long standing. This is 'probably' the last version but I have learned never to say never. The game is XB autoboot and is in .DSK v9t9 format. Enjoy. MILLEBORNE-V340.dsk

hloberg

hloberg

UPDATE: TI99 MilleBorne, Yahtzee, Uno FASTER VERSIONS

I have updated three of my programs for the TI99: MilleBorne, Yahtzee and Uno. for MilleBornes I cleaned up the code for the AI opponent & made it faster.  for Yahtzee I remade it without TML to speed the program up by factor of 2. Drawing the fancy color fonts in TML slows down the program because TML has to essentially draw each font on the screen in high rez. Redoing the program for just using DISPLAY AT speeds things up a lot.  for Uno I also remade the program without the

hloberg

hloberg

Uno+ for the TI-99/4a

Here is the Uno+ TI-99/4a Extended BASIC version of the Atari Microsoft BASIC Uno+ that was an updated Uno that had been ported from the original TI-99/4a in that had been created using the KXBII Extended BASIC programing package. Got that. Anyway, here is the game and a fun one it is. It has color, it has sound, it has speech, it plays a fairly fast game and includes several of the variations of Uno. You can also save your games parameters to disk so that you wont have to type them in each

hloberg

hloberg

Uno game in Kull XBII for TI-99

I wrote a version of Uno for the Atari in Atari Microsoft BASIC and posted a few blogs ago. Well, here is Uno in the Kull XBII. Kull XBII is a little known package to TI-99 Extended BASIC. Check an earlier post for more on the KXBII package. One nice thing about KXBII is that it enables multi-color text which I use a lot in the program and it looks really good. Multi-color text is the best feature in KXBII. As I detailed in the earlier post about KXBII is there are a few limitations such as

hloberg

hloberg

Uno for TI-99/4a in XB with multicolor text

Converted my Atari 800 game Uno card to TI-99. I used the KXBII extensions to create multi-color text. (see earlier blog post for Uno for Atari 800 and KXBII extensions for TI-99/4a).  Plays at TI-99 XB speeds, which is to say, fast enough. The multi-color text is part of the KXBII extension package. Works rather well & fast enough and bug free. Only weird glitch is 1/2 character random flicker in one letter (you'll see it) when text being printed.  I created a CALL PR(X,Y,TEXT$,fo

hloberg

hloberg

Uno for the Atari 8-bit in Atari Microsoft BASIC

Uno for the Atari 8-bit in Atari Microsoft BASIC  I wrote for the Atari 8-bit in Atari Microsoft BASIC. But I did later translate the program to the TI-99 (see Games/Mygame section). Not a lot of people knew Microsoft wrote a BASIC for the Atari 8-bit line. Fact is Atari Microsoft BASIC was going to be 'the' BASIC for the Atait 8-bit line. The only thing that stopped from being the de-facto BASIC for the Atari was that Atari had a requirement that the BASIC had to fit in a 8k cartridge

hloberg

hloberg

Uno card game in Atari MSBASIC

A while back I wrote an Uno card game in Atari Microsoft BASIC (see here) .   Here are the original blog game instructions. More instructions are in the short Uno manual in the .ZIP. To Play: the bottom 4 lines are the letters for your cards segregated by color; red, yellow, green and blue. last line is Spl which is the change color cards. the types of cards beside the colors are 0-9 D=draw 2, S=skip and R=reverse. under Spl are C=change color and F=draw 4. when the hu

hloberg

hloberg

Two updated games for the CoCo: Awari v2 & Mille Borne v2

while back I posted these two games for the CoCo; Awari and Mille Borne. But I wasn't too happy with the quality of the job I did so I pulled them. I have since worked on them a little and now I'm fairly happy with the results. Awari; You can choose the background color (if you have a CoCo2b or better) and who starts 1st and if you want random placement of stones or traditional. Mille Borne; I cleaned up the code as I had a couple errors and sped it up a bit. So for CoCo fans, Enj

hloberg

hloberg in TRS-80 Color Computer

TI99 Resources, sister website with lots of TI-99 resources

https://ti99resources.wordpress.com/ is a resource for TI-99 line of computers that I created a little while back. There is over 8gb of software and documentation for the TI-99 computers.   It took me several months to get it to this point and I'm always adding more to the website. Here is the list and links from the Documents page: Applications TI Writer MS Multiplan TIBase TI-Artist TI Productivity Cartrid

hloberg

hloberg

TI99 MyArcXBII & P-Card in MESS/MAME emulation package-update

Update: moved packages to emulation section from software. I have put a together MAME/MESS emulation package that emulates the MyArc Extended BASIC II & TI P-Card for the Ti99. MyarcXBII: MyArc  was a company that made peripherals for the TI-99 line. There most famous peripheral (if you want to call it that) was the Geneve. The Geneve was a complete TMS 9995 computer that fit in the TI-99 PEB as a card. Another peripheral that was lesser known, but just as revolutionary, was t

hloberg

hloberg

TI-BASE running from HD added to MAME Geneve

TIBASE on the Geneve   In the updated .HD files for the Geneve emulation (in TI99RESOURCES) I’ve included a new TIBASE for the Geneve running from hard drive. It runs from the FDRIVE.HD (hard-drive 2) in HDS2.TIB. And (recommended) saves to the GDRIVE, HDS3.TIBFILES. It runs with the TI99 E/A Geneve module. (I tried to get it to run with the Geneve EXEC but the SELECT command kept blowing up the TIBASE when executed with EXEC.) To run TIBASE from the Geneve I created a batch file

hloberg

hloberg in geneve

TI-99 40 column text game using T40XB

I have been going through my Atari 8-bit games and looking to translate them into TI-99 games, mostly BASIC. The games I wrote in Atari MSBASIC are fairly straight forward translations. Atari BASIC has the issue of strings being completely different but can be got around. One thing that both Atari BASICs have in common is the Atari uses 40 column text. This can be a tedious issue to fix when translating to TI99 32 column text. You have to go through each line check, recheck, reformat recheck a

hloberg

hloberg

TI 40 Column Redux

I looks like I screwed up. A little while back I posted a blog about Harry's 40 column routine he created for the TI-99/4a. I also added a the game Civil War. After rechecking the blog I discovered the two files I posted were the wrong files. ACK! So, here are the right files and a little more. I have the T40XB utility on .DSK and my XBBOOT.DSK which included the T40XB  on a menu along with TML & KXBII. And I have a directory with all the games I have posted so far. Here is the cor

hloberg

hloberg

the TV Game

the TV game 9/4/20 This is another one that is only loosely connected to the TI99. A couple weeks ago I had a backup drive crash with a lot of my retro-computer stuff on it. Fortunately I have found most of the stuff elsewhere but while looking through my old Atari software I found one of the oddest role playing games ever, 'the TV game'. Way back in the 80s me and some friends of mine came up with a role playing game where you took on the mantle of a network TV primetime pro

hloberg

hloberg

the other 99s - A set of MAME/MESS packages

A bit back I had these MAME/MESS packages posted on ti99resources.wordpress.com/ but decided with the limited space I have on that website to just concentrate on the TI-99/4 and TI-99/4a. So I posted them to an Atariage thread. But since things, over time, tend to get lost in those threads I'm re-posting them here with updates. Notes: The .zip files come with everything you need to get the MAME/MESS emulator up and going except the current MAME/MESS. The emulator has been tested with M

hloberg

hloberg

Super Hiway Chicken Plus

here is another game I re-created that I had submitted to the TI99IUG many years ago - super hiway chicken plus. I wasn't able to find the game specifically in the old IUG on WHTECH but that's not surprising. the IUG usually changed the name and removed the original author from the listing. plus, there does seem to be some files missing from the IUG composite. It's a Chicken or Freeway variant that was a much improved modification of another IUG chicken game and yes the name is a bit over the to

hloberg

hloberg

Star Merchant in T-40 on TI-99/4a

Another Extended BASIC game for the Ti-99/4 line; Star Merchant. Back in the 80's there were several variations of this game where you traded merchandise between star systems. The game dates back to at least August 1981 when Creative Computing published the game but probably goes back even further to the mainframe era. I seem to remember playing something like this on the TI mini-frame in school.  Simple game, you buy merchandise in one star port the 'Warp' to another star port and try

hloberg

hloberg

Some XB utilities for TI99 CF7/NanoPEB

Xmount is a loader program that, among other things, allows you to read volumes in a CF7/NanoPEB (by Guillaume Tello’s website: https://gtello.pagesperso-orange.fr/ti99_e.htm ) If you don't know what a CF7/NanoPEB is the website all about it: https://nanopeb.com/ Use the accompanying program with your CF7/NanoPEB. On with the show.   So, using XMOUNT program and some other stuff yesterday I wrote in XB a little series of utilities for the CF7/NanoPEB. it's a menu program wit

hloberg

hloberg

Some software from CD1 ATX

UPDATE: found the bug in the 99/2. erase the ti99_232.ini in the INI directory fixes the issue with it starting in partial emulation mode.   Here is some of the software from the CD1 of the 2 CDs I gave out at the TI99 fest in Austin. I removed the documentation so the file would go over the max file size. also Oeegui will be posted in another post. for those who weren't able to attend the Austin TI99 fest I handed out a 2 CD pack to as many as I had. It contained a disk of lots a

hloberg

hloberg

Some of my TI 99 from TI-99 IUG

Way back in the 80s, when I was a kid, there was this thing called the TI International Users Group. The group had a TI magazine and a cassette program exchange. You could create programs and summit them to the IUG who would make them public for others to buy on cassette. If you submitted a program you would be able to get the cassette programs free. So being the cheap-ass I am I submitted a lot of programs to the IUG. Here are some that I recently downloaded from WHTECH site. I know I have a

hloberg

hloberg

Some more 'essential' programming packages for the Atari 8-bit line; Action!, Atari Asm/Ed & Macro Assm, Atari Pascal, OSS BASIC XL and MS BASIC.

Few months ago I posted an 'essential' package for Atari 'C'. It was a .ZIP up of all the versions of Deep Blue C for the Atari 8-bit line. The .Zip included the later upgrades for Deep Blue C such as Ace C all in one package. I have Done the Same for Action!, Atari Asm/Ed & Macro Assm, Atari Pascal, OSS BASIC XL and MS BASIC. You can get all these software packages off the web but they are usually spread all over the place. I put them in one nice little .ZIP for each programming language pa

hloberg

hloberg in Atari 8-bit

SNUG HSGPL, EVPC & BWG

HSGPL, EVPC & BWG were/are created by the SNUG TI99 users group in Germany. Their website: https://www.s-n-u-g.de/home/index_en.php   HSGPL The HSGPL enables your TI99 (or MAME emulation TI99) to have up to 16 Solid-State-Modules for the TI 99/4A installed in the HSGPL Card  with all 16 selectable from the TI Main Menu screen. It also copies the main GROM into GRAM to slightly increase speed. How to use HSGPL: when you get the TI99 menu screen (it'll always star

hloberg

hloberg

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