A few years ago I came across this disk of extensions to XB and was intrigued. It had nice high resolution capabilities and some interesting clock functions. I initially did some research and found it was released by Peter Kull in Germany in the 80s and that he has since disappeared from the TI99 scene. Not much more was known about it.
Well, life happened so I put this project aside for a few years.
But recently, having gotten back into the TI99,I pulled the old KXBII disk and decided to fi
I have been going through my Atari 8-bit games and looking to translate them into TI-99 games, mostly BASIC. The games I wrote in Atari MSBASIC are fairly straight forward translations. Atari BASIC has the issue of strings being completely different but can be got around.
One thing that both Atari BASICs have in common is the Atari uses 40 column text. This can be a tedious issue to fix when translating to TI99 32 column text. You have to go through each line check, recheck, reformat recheck a
Way back in the 80s, when I was a kid, there was this thing called the TI International Users Group. The group had a TI magazine and a cassette program exchange. You could create programs and summit them to the IUG who would make them public for others to buy on cassette. If you submitted a program you would be able to get the cassette programs free. So being the cheap-ass I am I submitted a lot of programs to the IUG.
Here are some that I recently downloaded from WHTECH site. I know I have a
MAME TI 99-8 & TI 99-2 full usable download
I have put together a workable MAME TI 99-2 & TI 99-8 packages. Just download and execute the batch file in the MAME directory.
The 99-2 & the 99-8 never made it market for TI but they got fairly far along to the point of workable prototypes and even manuals (download manuals from http://ftp.whtech.com/datasheets%20and%20manuals/ ).
The 99-2 works fine as is. It only has 4k of memory, no sound and B/W. Bo sure to use only the disk
I have been testing the waters of Atari APX Pascal recent and have been having an issue with MEDIT blowing up when run from the Pascal menu. I twittered the great Bill Lange who gave me the fix.
(1) As you probably know, you have to copy the MEDIT executable over to your work disk image in disk drive D2. In addition, MEDIT needs a minor modification for it to work with the Atari Pascal Language System.
(2) With DOS loaded, put the work disk into D1. Use the DOS menu option N to create a M
repost of the game I wrote for the Atari 2600 in batari BASIC.
use the Harmony cartridge or like cartridge to play the game.
instructions: simple shooter.
at bottom left is max ships left (shows up to 4). start game with 8,
1st wave is swoopers. timer on right to clear level.higher levels you must hit up to 3 times to clear.
next is beamer. it shots at you. timer on right. .higher levels you must hit up to 3 times to clear.
next is refueling tunnel. no sh
is a resource for TI-99 line of computers that I created a little while back. There is over 8gb of software and documentation for the TI-99 computers.
It took me several months to get it to this point and I'm always adding more to the website.
Here is the list and links from the Documents page:
TI Productivity Cartrid
As anyone who has an Atari 600XL knows it only came with 16k. Good enough to run game cartridges but nothing else. Atari's solution was this little device that attached to the BUS adapter on the back. the Atari 1064.
These are rather impossible to get a hold of these days (in fact I had a hard time just finding a picture) so the current procedure to up the memory is adding the memory internally.
There are several ways of doing this, lotharek.pl/ has a nifty little chip that just
Here is another conversion from my Atari BASIC programs to the TI-99. It's a Yahtzee game. I never liked any of the Yahtzee for the Atari 8-bit so I wrote my own. This is mostly a direct port of that game except for the graphics. On the Atari I used DLI to change the font sizes on the fly which can't be done on the TI-99. But, I used Harry Wilhelm's amazing TML program for some other graphics. TML gives the XB programmer access to the bitmap graphics of the TI video chip. You can create Cartesia
I wrote a version of Uno for the Atari in Atari Microsoft BASIC and posted a few blogs ago. Well, here is Uno in the Kull XBII. Kull XBII is a little known package to TI-99 Extended BASIC. Check an earlier post for more on the KXBII package.
One nice thing about KXBII is that it enables multi-color text which I use a lot in the program and it looks really good. Multi-color text is the best feature in KXBII.
As I detailed in the earlier post about KXBII is there are a few limitations such as
Lately I have been finding new power supplies for XL and XEs on eBay that looked a lot like a 5 volt power supply with just a new 7 pin head. As anyone who has ever had an Atari XL knows the power supplies for the XL weren't all that reliable and even though the power supply I have for my 600XL was working I thought I would build another on using current technology like the ones I have been seeing on eBay and make the old one a spare. SO that is what I did and this is how I did it.
Mille Borne is a French card game of auto racing currently being sold by Parker Bros. The actual card game can be played with 2-6 players but the computer game is 2 player only; you vs. computer. The object of the game is accumulate enough mile cards to make it to the finish line. But there are hazards along the way that will keep you from that goal. If you haven't ever played the game refer to the manuals I have included with the game .zip file.
in this computer version there are a few di
Update: moved packages to emulation section from software.
I have put a together MAME/MESS emulation package that emulates the MyArc Extended BASIC II & TI P-Card for the Ti99.
MyArc was a company that made peripherals for the TI-99 line. There most famous peripheral (if you want to call it that) was the Geneve. The Geneve was a complete TMS 9995 computer that fit in the TI-99 PEB as a card. Another peripheral that was lesser known, but just as revolutionary, was t
Another Extended BASIC game for the Ti-99/4 line; Star Merchant.
Back in the 80's there were several variations of this game where you traded merchandise between star systems. The game dates back to at least August 1981 when Creative Computing published the game but probably goes back even further to the mainframe era. I seem to remember playing something like this on the TI mini-frame in school.
Simple game, you buy merchandise in one star port the 'Warp' to another star port and try
On the NTSC Atari 600XL the only video output is RF and the picture quality is really not very good, at all, not in the least, bad. So I thought maybe, if I want to use this 600XL for anything more than a prop, I might want to replace the video with something better. After looking around I chose the UAV by https://thebrewingacademy.com/ due to it’s simplistically and it’s cheap at only $30. Plus it has one of the best pictures I have ever seen for a composite output.
This is just a quick blog of my experience of building an S-Drive Max and not a step by step, like I usually do, because there are just so many other good resources for building the device.
First, this project is a fairly easy, that is if you read several of the 'how to' websites and watch a couple of videos before working on it. (I listed some resources below). You see, most of the websites are fairly good, it's just that they tend to leave out bits a pieces in their descriptions so a step
The game I wrote for the Atari 2600 is now for sale as a cartridge. Parsec 2600. It includes a nice booklet and a professionally created cartridge. it's a limited run for now. Cost $25. Click on link above. (SOLD OUT)
Converted my Atari 800 game Uno card to TI-99. I used the KXBII extensions to create multi-color text. (see earlier blog post for Uno for Atari 800 and KXBII extensions for TI-99/4a).
Plays at TI-99 XB speeds, which is to say, fast enough. The multi-color text is part of the KXBII extension package. Works rather well & fast enough and bug free. Only weird glitch is 1/2 character random flicker in one letter (you'll see it) when text being printed.
I created a CALL PR(X,Y,TEXT$,fo
NOTE: an update of OeeyGUI is forthcoming. I'll post v2 when I receive it from Shift838. the BBS software still works, though, if you just want that.
Here is the OeeyGUI & Fusion BBS that Shift838 demonstrated at the TI99 fest in Austin. The fusion BBS wasn't on the CDs I handed out.
I looks like I screwed up. A little while back I posted a blog about Harry's 40 column routine he created for the TI-99/4a. I also added a the game Civil War. After rechecking the blog I discovered the two files I posted were the wrong files. ACK!
So, here are the right files and a little more. I have the T40XB utility on .DSK and my XBBOOT.DSK which included the T40XB on a menu along with TML & KXBII. And I have a directory with all the games I have posted so far.
Here is the cor
I have updated three of my programs for the TI99: MilleBorne, Yahtzee and Uno.
for MilleBornes I cleaned up the code for the AI opponent & made it faster.
for Yahtzee I remade it without TML to speed the program up by factor of 2. Drawing the fancy color fonts in TML slows down the program because TML has to essentially draw each font on the screen in high rez. Redoing the program for just using DISPLAY AT speeds things up a lot.
for Uno I also remade the program without the
just messed around with a new feature @senior_falcon put in XB256, the ability to display multicolored fonts easily and quickly. and I got it to SIX full alpha font set colors. the TI99 now has an easy way to display up to 6 different alpha fonts on the same screen!
way it works is you can type the the characters you want from the color character set directly with the offset CALL LOAD(9596,xxx). this enables you to just type the letters you want to display in this fashion:
My CFHDX setup.
CFHDX, WHAT IS IT?
If you don’t know what a CFHDX is it’s software that runs on a NanoPEB and a Windows PC that enables the transfer of files between the PC and the TI99. The software was created by the great F.G.Kaal and is on his website http://www.ti99-geek.nl/ .
To do this bit of alchemy you will need a cross-over cable (or an HDX cable - more on that later) between the NanoPEB serial port and the PC serial port to trans