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About this blog

Collection of my retro computer projects and interest. Nothing deep or profound, just stuff.

Entries in this blog

Star Merchant in T-40 on TI-99/4a

Another Extended BASIC game for the Ti-99/4 line; Star Merchant. Back in the 80's there were several variations of this game where you traded merchandise between star systems. The game dates back to at least August 1981 when Creative Computing published the game but probably goes back even further to the mainframe era. I seem to remember playing something like this on the TI mini-frame in school.  Simple game, you buy merchandise in one star port the 'Warp' to another star port and try

hloberg

hloberg

OeeyGUI & fusion BBS

NOTE: an update of OeeyGUI is forthcoming. I'll post v2 when I receive it from Shift838. the BBS software still works, though, if you just want that.   Here is the OeeyGUI & Fusion BBS that Shift838 demonstrated at the TI99 fest in Austin. The fusion BBS wasn't on the CDs I handed out.   Oeeygui-bbs.zip

hloberg

hloberg

Uno+ for the TI-99/4a

Here is the Uno+ TI-99/4a Extended BASIC version of the Atari Microsoft BASIC Uno+ that was an updated Uno that had been ported from the original TI-99/4a in that had been created using the KXBII Extended BASIC programing package. Got that. Anyway, here is the game and a fun one it is. It has color, it has sound, it has speech, it plays a fairly fast game and includes several of the variations of Uno. You can also save your games parameters to disk so that you wont have to type them in each

hloberg

hloberg

Mille Bornes for Atari Microsoft BASIC

Mille Bornes for Atari Microsoft BASIC 9/5/20 In my quest to put Mille Bornes everywhere here is an Atari Microsoft BASIC version. This game has a rather odd history; it started out as an Atari BASIC game that I got a long time ago from, I have no idea? The 1st translation I made was to the TI-99/4a in TI Extended BASIC several years back. That was a rather difficult translation and almost took a full rewrite. Recently I translated to the CoCo2 BASIC from the TI-99/4a. That was a rathe

hloberg

hloberg

KXBII updated manual & update UNO for TI-99

Couple of updates here: 1.) Having never had the original manual for KXBII (Kull XBII) I had to make up the manual as I tested it out. One problem that has been plaguing me is that occasionally the disk that I had KXBII (or a program wrote in KXBII) would randomly corrupt. Well after much more testing I found that you need to do a CALL INIT before you save a file after using KXBII. It's notes in the new v3 manual attached. See my https://ti99resources.wordpress.com/ for the complete KXBII p

hloberg

hloberg

Uno card game in Atari MSBASIC

A while back I wrote an Uno card game in Atari Microsoft BASIC (see here) .   Here are the original blog game instructions. More instructions are in the short Uno manual in the .ZIP. To Play: the bottom 4 lines are the letters for your cards segregated by color; red, yellow, green and blue. last line is Spl which is the change color cards. the types of cards beside the colors are 0-9 D=draw 2, S=skip and R=reverse. under Spl are C=change color and F=draw 4. when the hu

hloberg

hloberg

Parsec 2600 v1.7d

After several years I have updated my Parsec 2600 to v1.7d and I am releasing as a free download. Of course I reserve all distribution rights and rights to the code but it can downloaded for private use from here. What I have added in v1.7d are some improvements, better play and a BOSS level. Here is a brief look at the manual (full version included in download). -----------------------------------------------------------------------------------------------------------------------

hloberg

hloberg in Atari 2600

Uno for TI-99/4a in XB with multicolor text

Converted my Atari 800 game Uno card to TI-99. I used the KXBII extensions to create multi-color text. (see earlier blog post for Uno for Atari 800 and KXBII extensions for TI-99/4a).  Plays at TI-99 XB speeds, which is to say, fast enough. The multi-color text is part of the KXBII extension package. Works rather well & fast enough and bug free. Only weird glitch is 1/2 character random flicker in one letter (you'll see it) when text being printed.  I created a CALL PR(X,Y,TEXT$,fo

hloberg

hloberg

my Trek XB from TI99IUG

Here is the Star Trek game I posted in the very 1st post of this project blog. There it was a completion of several of the games I had posted as a kid to the TI99IUG. But it's such a neat little game I decided to make it it's own post. It's a real snap shot of the BASIC/XB program that was done back in the 80s. I made some minor updates but it's still essentially the same.  It's a TI-BASIC program that was converted to TIXB. Some cleaver graphics and sound. Instructions included in the prog

hloberg

hloberg

MESS/MAME Geneve 9640 files update

Little time ago I posted some files here that were roll-ups of files for MAME/MESS from the, what I call, the 'other' 99s; that is the TI99-8, TI99-2, TI-99 PSystem, MyArcII XB and the Geneve 9640. Looking over them I realized I hadn't vetted these very closely, especially the Geneve. (FYI: if you don't know anything about the Geneve, here is the Wiki article with some excellent links for a deeper dive on the subject: https://en.wikipedia.org/wiki/Geneve_9640 ) So I went back and pulle

hloberg

hloberg

TI 40 Column Redux

I looks like I screwed up. A little while back I posted a blog about Harry's 40 column routine he created for the TI-99/4a. I also added a the game Civil War. After rechecking the blog I discovered the two files I posted were the wrong files. ACK! So, here are the right files and a little more. I have the T40XB utility on .DSK and my XBBOOT.DSK which included the T40XB  on a menu along with TML & KXBII. And I have a directory with all the games I have posted so far. Here is the cor

hloberg

hloberg

XB-70 - what if

This doesn't have anything to do with retro computers but with retro airplanes. The XB-70 was a hyper-sonic proposed in the 60s. It had a projected cruising speed of MACH 3, which is impressive even by today's standards. I remember as a kid I of having a model of this X plane. It was 60s cool if there ever was one. I got the below document from I'm not sure where. It's a 'what if' and some of the plans they had for the plane. Here's the NASA fact sheet on the plane. https://www.nasa.gov/centers/

hloberg

hloberg

Uno for the Atari 8-bit in Atari Microsoft BASIC

Uno for the Atari 8-bit in Atari Microsoft BASIC  I wrote for the Atari 8-bit in Atari Microsoft BASIC. But I did later translate the program to the TI-99 (see Games/Mygame section). Not a lot of people knew Microsoft wrote a BASIC for the Atari 8-bit line. Fact is Atari Microsoft BASIC was going to be 'the' BASIC for the Atait 8-bit line. The only thing that stopped from being the de-facto BASIC for the Atari was that Atari had a requirement that the BASIC had to fit in a 8k cartridge

hloberg

hloberg

UPDATE: TI99 MilleBorne, Yahtzee, Uno FASTER VERSIONS

I have updated three of my programs for the TI99: MilleBorne, Yahtzee and Uno. for MilleBornes I cleaned up the code for the AI opponent & made it faster.  for Yahtzee I remade it without TML to speed the program up by factor of 2. Drawing the fancy color fonts in TML slows down the program because TML has to essentially draw each font on the screen in high rez. Redoing the program for just using DISPLAY AT speeds things up a lot.  for Uno I also remade the program without the

hloberg

hloberg

Getting a Volume list from CF7/NanoPEB in XB

I've always wanted to get a list of volumes in my nanoPEB/CF7 from XB without having to mount the cfgmgr disk. I think I may have found a way using the utility XMOUNT. With XMOUNT you can mount CF7 volumes from in a XB program (see attached file) by loading a little assembler utility. So to get a list I wrote a program to mount each volume in drive 1 then print out the name, go onto to the next and so on. It's not real fast but its not all that slow either. takes about 5 sec to make a listing of

hloberg

hloberg

Geneve Advanced BASIC v 4.08

this is going to be a short blog. @9640News & @InsaneMultitasker has just released the latest version of Geneve Advanced BASIC v 4.08. They cleaned up the last of the bugs and I had a small part of editing the manual. Here is the download. Enjoy. NOTE: Recently I found some with the commands concerning SPRITE usage. CALL DISTANCE gives bad values and CALL SPRITE will error out sometimes with a 'bad value' in the X & Y values even when they are good.   ABASIC-408.zip

hloberg

hloberg in geneve

creating a software PC for the Geneve: Part 1

this below is my Geneve. It's a Geneve created using a Windows 7 PC and MAME. Here is a bad video I made of the startup procedure. I stripped Windows 7 of all badging in start up to just a black screen till the MAME kicks in giving the illusion of a real Geneve PC. I added an old IBM keyboard, HP ball mouse and a new NES style joystick to really give it that old-school look. Mouse works, joystick works and all software runs off the 3 internal v-drives. It looks and

hloberg

hloberg in geneve

the TV Game

the TV game 9/4/20 This is another one that is only loosely connected to the TI99. A couple weeks ago I had a backup drive crash with a lot of my retro-computer stuff on it. Fortunately I have found most of the stuff elsewhere but while looking through my old Atari software I found one of the oddest role playing games ever, 'the TV game'. Way back in the 80s me and some friends of mine came up with a role playing game where you took on the mantle of a network TV primetime pro

hloberg

hloberg

Printing using a NanoPEB, VT100 & an CFHDX or crossover cable

NOTE: Before reading this blog you might want to read the previous blog on the CFHDX.   Here is another interesting use for the NanoPEB and the CFHDX cable or cross-over cable, the ability to print from the NanoPEB without needing to find a, nearly impossible to find, serial printer. HOW TO: As with the CFHDX attach the NanoPEB to your PC using the CFHDX cable (see previous blog) or a cross-over cable. Now set the comport on the PC to: 300 7 bit odd parity

hloberg

hloberg

the other 99s - A set of MAME/MESS packages

A bit back I had these MAME/MESS packages posted on ti99resources.wordpress.com/ but decided with the limited space I have on that website to just concentrate on the TI-99/4 and TI-99/4a. So I posted them to an Atariage thread. But since things, over time, tend to get lost in those threads I'm re-posting them here with updates. Notes: The .zip files come with everything you need to get the MAME/MESS emulator up and going except the current MAME/MESS. The emulator has been tested with M

hloberg

hloberg

Atari 8-bit Editor Assembler on Disk

little while back I decided I wanted to do a little bit of Assembler on my Atari 800xl. Well, I went on eBay and found the E/A carts were rare as Hen's teeth and when they were on sale the wanted a fortune for them. That's when I remembered that I had saw a version of the E/A on disk, somewhere, once upon a time, long ago... you get the idea. So I posted on Atariage/Atari 8bit and asked if anyone remembered such. I got a response and then a discussion and then finally a disk that works. There su

hloberg

hloberg

SNUG HSGPL, EVPC & BWG

HSGPL, EVPC & BWG were/are created by the SNUG TI99 users group in Germany. Their website: https://www.s-n-u-g.de/home/index_en.php   HSGPL The HSGPL enables your TI99 (or MAME emulation TI99) to have up to 16 Solid-State-Modules for the TI 99/4A installed in the HSGPL Card  with all 16 selectable from the TI Main Menu screen. It also copies the main GROM into GRAM to slightly increase speed. How to use HSGPL: when you get the TI99 menu screen (it'll always star

hloberg

hloberg

a little helper for programming with 7800BASIC

I have created a nice little language file for BASIC7800 for Notepad++. If you have never added a language file to Notepad++ use Language>user defined>define your language>import. It's set for .b78 files to pull in the language file. and for you don't know what a language file is it tailors Notepad++ to the specific programming language or dialect highlighting different kinds of commands in different color and generally making the file easier to create and read.   Th

hloberg

hloberg in atari 7800

Some software from CD1 ATX

UPDATE: found the bug in the 99/2. erase the ti99_232.ini in the INI directory fixes the issue with it starting in partial emulation mode.   Here is some of the software from the CD1 of the 2 CDs I gave out at the TI99 fest in Austin. I removed the documentation so the file would go over the max file size. also Oeegui will be posted in another post. for those who weren't able to attend the Austin TI99 fest I handed out a 2 CD pack to as many as I had. It contained a disk of lots a

hloberg

hloberg

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