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VVHQ

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About this blog

Updates on any future 2600 games.

Entries in this blog

 

Uncle

Four years, no progress. For me doing a game means producing a board, box, cart, manual. Giving a player a complete experience. I got everything nailed down except the board. I had two basic board choices. Melody or non-Melody. I know there is a debate about old school code or new. I understand the challenge of writing an old school game, but I've done that already. Doing it again with modern tools, Stella, fast builds, not having to burn an EPROM for each build wouldn't seem as challengin

DanOliver

DanOliver

 

Received sample boxes today.

These are just samples of what the printer can do. Looks really great. I now have sources for the box, manual, label, cartridge case and game design. The last missing piece is the board. I'm really hoping to be able to get some Melody boards but that's a problem, not enough of them. I'm starting to worry about the longer term and not being able to get Melody boards. Risky.   I may have to go with 32K ROM instead. Have been thinking about it and maybe this wouldn't be so bad. A little less hors

DanOliver

DanOliver

 

Return II Terra

Working title is Return II Terra™ and will be published by VentureVision™.   I have a lot of the game play designed. Waiting to get Melody cards and bus stuffing feature to be worked out before programming can start.

DanOliver

DanOliver

 

Could be years...

It could be a long time before I can get serious about doing a new 2600 game. Anyone interested in news about this in the future can follow this blog to get notifications. Thought this would be a way to stay connected.   I'll only post when there's actual news and I'll post here first. And possibly updates on how the game is going. Should that happen I won't have too much time to read comments and no time for reading and posting in forums. So please forgive that. When done I'll have time.  

DanOliver

DanOliver

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