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Programming and everything else

Entries in this blog

 

USB 3.0 4 Port Hub Adapter USB-C just arrived

I got my USB 3.0 4 Port Hub Adapter USB-C by mail. I thought it would be bigger but that's fine. Now I can play games using external keyboard, mouse and external DVD drive. No more bother which USB device needs to be removed to connect another one.

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Minecraft New 3DS Edition breaks a new record

Minecraft New 3DS edition crashed six times yesterday at the same spot. There were at least 8 ghasts or more around the corner that makes the game to crash. If you don't know about ghasts, here the link: https://minecraft.gamepedia.com/Ghast Even if Mojang dropped New 3DS edition, I still enjoy it to play.

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Quake 3 Arena is still cool on windows 10

Quake 3 Arena won't install on windows 10. I think the installer is 16 bit instead 32 bit. Fortunely I managed to install the game and run. All I need is to copy the whole game to the computer and start it. Quake 3 Arena still needs the cd to run.

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Fallout

I checked my old cds from magazines and I found a demo of Fallout. Since this game was praised by many players, I decided to try it. To play this demo on windows 10, set to windows 95 compatible. Fallout is a game about a desolate world when few people survives. The little village runs by two gangs: fools and crypts. The crypts is the dominant gang because they have a generator for the whole village. Thanks to remind me it's just a demo. Also I can't save or load either. When t

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Trash day: what is it?

Tomorrow is trash day. When neighboroughts throw away their stuff, something pays me attention. Someone throws away a painting. Probably his/her first try. I can't tell what is it and who drawn it. The author thinks this painting does not have any values and belongs to trash. Maybe he/she has personal reasons to not keep it. I decided to left the picture. It's not worth to have trouble by stealing garbage stuff. It's not happen often to find paintings in a trash can.

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GOOMW! new demo

I worked on Get Out Of My Way, a brawler/beat'em up game for Colecovision. What's new: - More bad guys to punch. Ouch! - You can beat down the ennemies at any order. - Three rooms to deal with. I noted there some lags or slowdown in the game. Bad guys won't fight. They will someday. Here the rom to play with: result.rom That's all. Good bye.
 

Little progress on GOOMW

I spent all day on Get Out of My way, a brawler game. Believe me: programming is HARD. In the second screen, you need to fight bad guys in the RIGHT order, or the game will allow to go to next room before defeat all of them. I guess because in the first screen, you fight bad guys in the order. Somehow, the game uses the same pattern. Sorry for extra status on the screen. I need them to check where the problems come from. That's all for today. Or tonight.
 

Windows 10 updated :(

When I turn on my laptop, it spends all morning to update windows 10 then, It starts asking stupid/private questions. I do my best to bypass this polls, but not, I need to answer them. Once it's finished, I noted Java is gone. Any programs who need java won't work. So I need to reinstall it. It's a bad day.

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Pokémon: Detective Pikachu

I watched a trailer of a upcoming movie. Pikachu's voice is more mature here and he speaks like us. I wonder if this movie is based from Detective Pikachu from 3DS game. I can't wait to read reviews of this movie.

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GOOMW! + Tricky text mode

I worked on GET OUT OF MY WAY!, a colecovision brawler game. A new room is added. Also I worked on the fighter sprites again. I hate seeing backgrounds through the fighters. I took another look at the 40 columns text mode. The first thing I noted is if I type print_at(0,1,"1234567890123456789012345678901234567890");, it will show at 33th column of the same line instead to the next line. Maybe there are tricks to do it right. I have an idea using this mode. A text game?

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Little progress I've made

I tried Magellan, a TI 99/4a map editor. It seem fine to me but I can't import my tiles from ICVGM. Maybe I will use it for future projects. I found threads with tilestudio mentioned I can't find the link to download. I spent two days to figure how to use sound. Most of time, sound is played a too late. I also managed to fix a bug with scrolling. Sometimes, the player does not follow the background when it's scrolling. Still not decide with the next room. That's all for today.

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Sound, Fight, Scroll and a new demo to play

I worked on my brawler game today. In this demo, you can defeat all bad guys, they won't attack you. I decided to make the game scrolling and reworked on the backgrounds. If you think it's easy to make decent backgrounds, take a look at this code: It's a mess for some who are not familiar with programming in C. It took 30 seconds to compile and sometimes, the compiler freezes. Here the rom: ok 24.rom You need a colecovision or an emulator to play. Good night everyone.

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GOOMW!

I worked on my brawler game today. Our good guy managed to beat down all his foes. Now he is ready to go to the next room. Now let's talk about the arrow: LOL The arrow is made with sprites but some part of the sprites are missing. If I set the arrow x to 40, it shows without problems. But I want to place the arrow higher on the screen, like most brawler games do most of the time. Ok. That's all for today. Good night everybody.

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Hit! Hit hard on Colecovision

I worked on my GOOMW today. I managed to tell the player hit 5 times to the enemy to beat down. I used this formula: if x player and x enemy is less than 16 pixels, punch it!   I would use check_collision but I decided my method is better.   YOU ARE IN MY WAY! TAKE THAT! Defeated. I hope he learnt his lesson. Ok. That's all for today.

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