When I turn on my laptop, it spends all morning to update windows 10 then, It starts asking stupid/private questions. I do my best to bypass this polls, but not, I need to answer them. Once it's finished, I noted Java is gone. Any programs who need java won't work. So I need to reinstall it. It's a bad day.
I watched a trailer of a upcoming movie.
Pikachu's voice is more mature here and he speaks like us. I wonder if this movie is based from Detective Pikachu from 3DS game. I can't wait to read reviews of this movie.
I worked on GET OUT OF MY WAY!, a colecovision brawler game. A new room is added. Also I worked on the fighter sprites again. I hate seeing backgrounds through the fighters. I took another look at the 40 columns text mode. The first thing I noted is if I type print_at(0,1,"1234567890123456789012345678901234567890");, it will show at 33th column of the same line instead to the next line. Maybe there are tricks to do it right. I have an idea using this mode. A text game?
I tried Magellan, a TI 99/4a map editor. It seem fine to me but I can't import my tiles from ICVGM. Maybe I will use it for future projects. I found threads with tilestudio mentioned I can't find the link to download. I spent two days to figure how to use sound. Most of time, sound is played a too late. I also managed to fix a bug with scrolling. Sometimes, the player does not follow the background when it's scrolling. Still not decide with the next room. That's all for today.
I worked on my brawler game today. In this demo, you can defeat all bad guys, they won't attack you. I decided to make the game scrolling and reworked on the backgrounds. If you think it's easy to make decent backgrounds, take a look at this code: It's a mess for some who are not familiar with programming in C. It took 30 seconds to compile and sometimes, the compiler freezes. Here the rom: ok 24.rom You need a colecovision or an emulator to play. Good night everyone.
I worked on my brawler game today. Our good guy managed to beat down all his foes. Now he is ready to go to the next room. Now let's talk about the arrow: LOL The arrow is made with sprites but some part of the sprites are missing. If I set the arrow x to 40, it shows without problems. But I want to place the arrow higher on the screen, like most brawler games do most of the time. Ok. That's all for today. Good night everybody.
I worked on my GOOMW today. I managed to tell the player hit 5 times to the enemy to beat down. I used this formula: if x player and x enemy is less than 16 pixels, punch it!
I would use check_collision but I decided my method is better.
YOU ARE IN MY WAY! TAKE THAT! Defeated. I hope he learnt his lesson. Ok. That's all for today.
It's annoying to take pictures/videos with my New 3DS, specialy taking pictures with cats. No matters I turn down the volume, and select attention sound to none, there always has a sound when taking pictures scaring cats. Most of time, i can only take one picture. I also have an old digiital camera, but again, it make noise when zooming and take pictures. At least, take pictures with my camera makes softer noise than New 3DS but it makes flashing light when taking pictures. Maybe I shoul
For this blog, I used 'show all sprites' option included in Colem, a colecovision. Then I played the following games, Donkey Kong, Kiwi's Beach Clean Up and GOOMY!, an beat'em up game I'm working.
Both Donkey Kong and Kiwi's Beach Clean Up, are flicker free now.
GOOMY! is still flickering as bad because the game remove some sprites and add them in some cycles, to make sure we can see all the sprites on the screen.
Maybe there is something I don't know how to show
I browsed Atariage when I found into this topic: http://atariage.com/forums/topic/288856-rallyx-scrollingcolecoz80source/ Kiwi released a program and an open source to show how to scroll 8 directions on Colecovision. So I write down the code and compiled it. It's incredible! So I start thinking: how about making GOOMW! to scroll, once the player beat down all opponents and go to the next screen, the background should scroll, like most brawler games do. Kiwi's program scrolls the whole
Tutankham is a good potential game ruined by the gameplay. You are an explorer, collecting keys and treasures. In the way, there are monsters in the burial chambers to shoot them. The problem is, you can shoot left and right but not up and down. I will make a similar game where the hero shoots all four directions, collecting treasures, or maybe other stuff.
I worked on GOOMW! (Get Out Of My Way!) today. What's new: - Pressing keypad 1 or 2 won't cycle weapons likes crazy. Needs to improve/add: - How NOT to display five numbers using print_at with variables. No one wants to see 'LIFE=00006'. - Sounds. This game deserves to have sounds. - Of course we need ACTION! I'm still thinking about it. Here the new rom: ok 16.rom You need a colecovision emulator or a real console with a flash cartridge to play.
HP computers offer three OS installed to choose from: - Windows - Linux - FreeDOS If most people choose Windows or Linux, I start questioning why FreeDOS is also offert. FreeDOS: https://en.wikipedia.org/wiki/FreeDOS I wonder why some manufacturers decide to support FreeDOS as well. Today, most people I know won't write commands. Windows is the most os used in the world and the all tools I use are Windows.
Even my first computer was IBM PCjr, a DOS computer, I still pref
Tarzan is maybe not a beat'em up or a brawler game but it's very close. The goal of this game is to free monkeys from mad apes/hunters and yelling in the top of a temple. You can't kill anybody here, you can only knock down them unless they fall in the traps on in water. Like I said, you can knock down ennemies but they eventually stand up and attack you again. I found a strategy: if you keep punch them, you get more points and restore health. Also it's easy to ignore the apes and
I learned something new in C recently: Theses codes are for Colecovision. This code is like if I type it in Basic, without numbers.
This one uses a subroutine.
Both codes give the same result except the last one use a subroutine. When I saw codes from source games for the first time, I was confusing and completely lost. Now, I'm fine with it and I can go further. My GOOMW (Get Out Of My Way) is a mess and need to clean up using subroutines instead.
I just reached 50th sprite for my brawler game. 14 more to go and I'll run out of sprites. OUCH! I never thought a brawler game would take so many sprites. -------------------------------------------------------------------------------------------------- I checked the 10years, a program included with the compiler. There are three c files. The main program, the cake and the sound. I always work on one file only because it's easy for me to work with but it must have reason to spli
Yesterday, I added "PRESS FIRE 1 TO PLAY" and changed 2018 for 2019.
I noted when I press fire 1 to start the game, in a fraction of a second, I noted something appeared on the screen.
I put delay when the second screen is about to appears.
Sprites from the intro somehow re-appear briefly before they disappear.
That's I'm working on it.
If this problem still occurs, I might ask for help.
Note: if the sprites look messing up, I use simple_sprites in title screen and do