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About this blog

Programming and everything else

Entries in this blog

What happened to my new 3ds?

I was playing on my New 3DS when my hands were stained of paint.   After further inspection, my handheld game started losing paint.     I guess newest consoles are made of cheap materials.   My original Gameboy still has great shapes, no losing paint and made in Japan.

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Confusing new forum options

I had problem with uploading pictures yesterday.   So I make some tests here.       Ok. I get it. I need to choose 'choose files' option to upload pictures.    Not use 'feature photo' option to upload pictures.       The 'feature photo' is more catching and bigger than 'choose a files' option.     That's why I have trouble with the new design.   The new forum is so confusing    

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Quake 3 Arena is still cool on windows 10

Quake 3 Arena won't install on windows 10. I think the installer is 16 bit instead 32 bit. Fortunely I managed to install the game and run. All I need is to copy the whole game to the computer and start it. Quake 3 Arena still needs the cd to run.

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Trash day: what is it?

Tomorrow is trash day. When neighboroughts throw away their stuff, something pays me attention. Someone throws away a painting. Probably his/her first try. I can't tell what is it and who drawn it. The author thinks this painting does not have any values and belongs to trash. Maybe he/she has personal reasons to not keep it. I decided to left the picture. It's not worth to have trouble by stealing garbage stuff. It's not happen often to find paintings in a trash can.

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Little progress on GOOMW

I spent all day on Get Out of My way, a brawler game. Believe me: programming is HARD. In the second screen, you need to fight bad guys in the RIGHT order, or the game will allow to go to next room before defeat all of them. I guess because in the first screen, you fight bad guys in the order. Somehow, the game uses the same pattern. Sorry for extra status on the screen. I need them to check where the problems come from. That's all for today. Or tonight.

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Windows 10 updated :(

When I turn on my laptop, it spends all morning to update windows 10 then, It starts asking stupid/private questions. I do my best to bypass this polls, but not, I need to answer them. Once it's finished, I noted Java is gone. Any programs who need java won't work. So I need to reinstall it. It's a bad day.

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Sound, Fight, Scroll and a new demo to play

I worked on my brawler game today. In this demo, you can defeat all bad guys, they won't attack you. I decided to make the game scrolling and reworked on the backgrounds. If you think it's easy to make decent backgrounds, take a look at this code: It's a mess for some who are not familiar with programming in C. It took 30 seconds to compile and sometimes, the compiler freezes. Here the rom: ok 24.rom You need a colecovision or an emulator to play. Good night everyone.

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Little progress I've made

I tried Magellan, a TI 99/4a map editor. It seem fine to me but I can't import my tiles from ICVGM. Maybe I will use it for future projects. I found threads with tilestudio mentioned I can't find the link to download. I spent two days to figure how to use sound. Most of time, sound is played a too late. I also managed to fix a bug with scrolling. Sometimes, the player does not follow the background when it's scrolling. Still not decide with the next room. That's all for today.

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GOOMW!

I worked on my brawler game today. Our good guy managed to beat down all his foes. Now he is ready to go to the next room. Now let's talk about the arrow: LOL The arrow is made with sprites but some part of the sprites are missing. If I set the arrow x to 40, it shows without problems. But I want to place the arrow higher on the screen, like most brawler games do most of the time. Ok. That's all for today. Good night everybody.

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When 'show all sprites' option is enabled

For this blog, I used 'show all sprites' option included in Colem, a colecovision. Then I played the following games, Donkey Kong, Kiwi's Beach Clean Up and GOOMY!, an beat'em up game I'm working. Both Donkey Kong and Kiwi's Beach Clean Up, are flicker free now. However, GOOMY! is still flickering as bad because the game remove some sprites and add them in some cycles, to make sure we can see all the sprites on the screen. Maybe there is something I don't know how to show

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GOOMW! A scrolling game?

I browsed Atariage when I found into this topic: http://atariage.com/forums/topic/288856-rallyx-scrollingcolecoz80source/ Kiwi released a program and an open source to show how to scroll 8 directions on Colecovision. So I write down the code and compiled it. It's incredible! So I start thinking: how about making GOOMW! to scroll, once the player beat down all opponents and go to the next screen, the background should scroll, like most brawler games do. Kiwi's program scrolls the whole

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GOOMW!

I worked on GOOMW! (Get Out Of My Way!) today. What's new: - Pressing keypad 1 or 2 won't cycle weapons likes crazy. Needs to improve/add: - How NOT to display five numbers using print_at with variables. No one wants to see 'LIFE=00006'. - Sounds. This game deserves to have sounds. - Of course we need ACTION! I'm still thinking about it. Here the new rom: ok 16.rom You need a colecovision emulator or a real console with a flash cartridge to play.

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A DOS computer today?

HP computers offer three OS installed to choose from: - Windows - Linux - FreeDOS If most people choose Windows or Linux, I start questioning why FreeDOS is also offert. FreeDOS: https://en.wikipedia.org/wiki/FreeDOS I wonder why some manufacturers decide to support FreeDOS as well. Today, most people I know won't write commands. Windows is the most os used in the world and the all tools I use are Windows.   Even my first computer was IBM PCjr, a DOS computer, I still pref

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Subroutines in C

I learned something new in C recently: Theses codes are for Colecovision. This code is like if I type it in Basic, without numbers. This one uses a subroutine. Both codes give the same result except the last one use a subroutine. When I saw codes from source games for the first time, I was confusing and completely lost. Now, I'm fine with it and I can go further. My GOOMW (Get Out Of My Way) is a mess and need to clean up using subroutines instead.

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Reached 50th sprite + split codes + limited library

I just reached 50th sprite for my brawler game. 14 more to go and I'll run out of sprites. OUCH! I never thought a brawler game would take so many sprites. -------------------------------------------------------------------------------------------------- I checked the 10years, a program included with the compiler. There are three c files. The main program, the cake and the sound. I always work on one file only because it's easy for me to work with but it must have reason to spli

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Problems with wifi band 5 GHZ I used

I noted few weeks ago, YouTube won't work anymore. At this time, I installed Stargate Network, a stargate simulator. I first thing it was the responsable of this problem until I noted I can't go the internet with my new 3ds. After few tries, I set my wifi to 2.4 ghz. Now I can go to the internet with my new 3ds and the problem with YouTube is fixed somehow.

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I'd better play Tetris on Game Boy

I went to pharmacy today. The first thing I noted is a bin full of Game Pokes, a handheld game with 100 games and they are black and white systems. This handheld system uses a battery-watch to run. Based on screenshot, the graphic seems to be poorer compared to the Game Boy. These systems are sold for only $9.99. If Game Poke was released in 1990s, it could have a little success and take an alternative to the Gameboy, but today in 2019, it's just crazy. Kids today enjoy more playing o

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Flickering sprites on ColecoVision

I never noted until now in Donkey Kong on Colecovision, Mario is flickering, best noted in level 2. Mario seems to be drawn with three sprites. When two mods come out, Mario started flickering. I'm not sure what Mario looks like if he was drawn with only two sprites instead. The game would improve a little, less flickering but Mario might not look good. I never saw Mario flickering in 1980s. Maybe old tvs make Mario less or no flickering at all.

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