Jump to content
  • entries
    39
  • comments
    40
  • views
    38,172

About this blog

caffeine-fueled projects & reviews

Entries in this blog

 

AdvII XE testing

I'm putting the final touches on this long delayed project., so here is the first summer '19 status report. I tested on my real XEGS hardware to ensure no game-ruining bugs!     Didn't find any!  Although that ranking seems too high based on how many times I got devoured and how many minutes I took to beat it ...     I take notes of which variation I play , the end stats, and the ranking given. I'll review them after a few weeks and see if I need to tweak the rankings logic. It's not a

Cafeman

Cafeman

 

Star Wars Rogue One - Spoilers Talk n'at

I also wrote a spoiler-free blog entry about the film here - http://atariage.com/forums/blog/618/entry-13519-star-wars-rogue-one-spoiler-free-review/ I wrote that quickly after seeing the film, being careful to avoid all other reviews because I didn't want my thoughts influenced. Once an idea gets in one's head, its there forever. I left the film in elation, feeling some of the 80's stunned wow-factor that I remember as a kid watching the originals. Rogue Squadron stirred the Star Wars excite

Cafeman

Cafeman

 

SEGA Saturn is hooked up again

I've been in a real old-school SEGA mood since fall hit. Up until December, I have been enjoying playing many 16-bit Genesis and SEGA-CD games. I finally had my fill for a while, put that system into the closet and hooked up the SEGA Saturn for December. At first it took some time to get into the 32-bit Saturn again. I was still in a 16-bit mood. I looked at my game wallet that has my 40+ Saturn games, didn't really know what to play. Well, I hit a retro store and picked up on the cheap, Mad

Cafeman

Cafeman

 

Replay FX is over

I attended the Pittsburgh Replay FX last year Friday and Saturday - the show runs from Thursday to Sunday. So this year for 2016 I attended Thursday through Saturday. I also joined the Replay World Championships, played a lot of Time Pilot and Dig Dug on max difficulty, but got eliminated in the first round finals. Also attended some GREAT seminars, played countless pinball, coin-ops, and consoles, and heard some good music. Great show! Kong-Off Championships. This returned for a 2nd y

Cafeman

Cafeman

 

RL5203

RL5203 is planned to be called Detective Powers. In 2009, I was off work for several months, and during this time I read nearly all of Conan Doyle's Sherlock stories. Also, via Netflix DVDs and Streaming, I watched all the seasons and one-off films from the Granada BBC Masterpiece Theater Sherlock Holmes, starring Jeremy Brett, and I was especially fond of those. So I started to think about how to do an Atari 5200/A8 game back then in late 2009/early 2010. Coincidentally to me, there seemed to

Cafeman

Cafeman

Adventure II XE update 10-10-2019

Adventure II XE update 10-10-2019

Still running down my laundry list of more minor tweaks.  The past few things I've done are:    - WSYNC  screen color changes tweaking. I can't believe it, but on several screens I had the WSYNC on the DLI  *after* the actual color register change, not *before*. Thus in the 5200 version there are a few screens where you can see a color change mid-scanline.  I tested 5200 AdvII on a 27" CRT so it probably didn't concern me , or I didn't notice it back in 2007.  So, I  fixed a handful of

Cafeman

Cafeman

 

Bike Riding

I'm tired of buying junk. In 2009 I went yard sale shopping and got 2 used bikes. One was for Mrs Cafeman, who since decided biking isn't for her, so I ditched it years back. The other bike, and I don't recall the brand, was for my oldest son who was like 15 at the time - wouldn't you know we still have it, it's older but the frame and wheels never bent, the brakes still work, and it didn't rust out. You can tell this was a quality bike back in the day, whatever year it was sold. Contr

Cafeman

Cafeman

 

The Adventure II timeline

2001-2002 -- Alan and I begin the game and design 75% of what it will be like. Raccoon joins as the artist. 2002-2005 -- Raccoon Lad & I discuss 5200 limits, we design and create screens, and program the game. 2005-2006 -- mostly just me finishing and debugging the program and trying to accomplish my own vision within dwindling memory space. Jan - March 2007 -- Since I have to wait for the game to be manufactured, I do add a few things like the Dragon Trap, then test some more. May 2007 -

Cafeman

Cafeman

 

10 Cloverfield Lane - spoiler-free review

I just got back from 10 Cloverfield Lane , and it didn't disappoint. The first section is a spoiler-free review, followed by a spoiler-hidden additional thoughts. Spoiler-free Review: "After getting in a car accident, a woman is held in a shelter with two men, who claim the outside world is affected by a widespread chemical attack." - IMDB's description. I didn't really expect the film to be a direct sequel to the original Cloverfield, with that monster stomping around - but I wasn

Cafeman

Cafeman

 

Daytona USA for SEGA Dreamcast

Just like smelling the roses in the garden, it's nice to have time to Watch the Replay. After a race. I've always loved doing it , to soak in the graphics which , during a race, you can't. And also just to watch myself racing around the track , from the 3rd person vantage point. So right now I'm typing this while half-watching a Mermaid Lake replay where I came in 3rd place, using the Lightning Car with Medium-Soft tires. Today is 9/9/15 - the 16th anniversary of the USA Dreamcast console rel

Cafeman

Cafeman

 

Star Wars: The Force Awakens Blu-ray review

I've seen The Force Awakens four times now. Three viewings at the theater, and one at home on my new BD copy. Review Grade: A I simply adore The Force Awakens! I love it! I love it more than any of the prequels. I love how it feels like natural 30-years-later continuation of the original trilogy that I loved as a youth. I like the new actors and characters, all of them. I give credit not only to the actors but to the film's director, JJ Abrams and writer Lawrence Kasdan. Top 3 re

Cafeman

Cafeman

 

Reactors

I was discussing Atari homebrews and Reactor was brought up. I can remember only one arcade that actually had that awesome coin-op, with its trak-ball and loud electronic music and cool sounds. Atari 2600 Reactor by Parker Brothers (the only console port I've ever heard of) was one of my most often played 2600 games, and I still go back to it. It's just so unique. The 2 types of reactor cores, the switching bonus chambers, and the invisible walls keep it interesting as you play across levels.

Cafeman

Cafeman

 

RL5204 Escape From AirWorld

In the early 2000's decade, there was an effort to make a 5200 version of Swordquest Airworld. It didn't get too far, but it inspired me to draw up a couple of screens just for fun - a palace in the clouds with ladders and platforms, and rooms with items. I never really liked any of the Atari 2600 Swordquest games. None of them. But I did like the concept. Especially of an "Airworld". I had my own idea of such a game, and it was nothing like the original Atari Swordquest games. Years ago I

Cafeman

Cafeman

 

Adventure II XE update 08-02-2019

I've been going through and making tweaks to a laundry list of subtle and minor things.  I'm using the CONSOLE keys more than before so that you can play the game on an XEGS without needing the optional keyboard.    START  resets you back to Game Over / Rankings screen,   SELECT  Revives you to a Checkpoint,   and OPTION is Pause.    If you play on a computer like the 800XL etc, you can also rely on the  SpaceBar for Pause, "R" for Revive.     You can also Revive after getting eaten by just pres

Cafeman

Cafeman

 

Batman v Superman: Dawn of Justice (League) - Spoiler-free review

I watched Batman v Superman: Dawn of Justice. The first section is a spoiler-free review (I assume you watched the trailers), followed by a spoiler-hidden additional thoughts. Based on the Rotten Tomatoes low aggregate score of about 30%, and the complaints, I went in with low expectations. I didn't particularly like the trailers. But to my surprise, I enjoyed the film and would give it "thumbs up". So this review is going to have a positive slant. Also, in my audience there was a lot o

Cafeman

Cafeman

 

AdvII XE - abends, memory, solution

Background info: If I ever suspected I'd need to come back to Adventure II's code the way I have, I'd have never compressed and re-coded so many memory-saving schemes into the original 32K 5200 version! One of the things I was proudest of in 5200 Adventure II was that I fit so much into 32K. As has been stated in the forums many times, the game had to use bank switching for the Atari XE version because the Atari 8bits can't address 32K memory, they instead address in 16K . And you can b

Cafeman

Cafeman

 

AdvII XE and alt icons

in 2007's 5200 homebrew Adventure II, you could get Alternate Icons to play with, other than Sir Square, if you entered a secret code on the title screen. In the 5200 version, they played exactly like using the Square. The problem with this was that some of these Alt Icons (namely the big animated Knight) were a bit too big for some of the paths. You could get around this by using the Magnet more. But it made the game a bit more frustrating. Of course these icons are still in the XE vers

Cafeman

Cafeman

 

Batman v Superman: Dawn of Justice (League) - 2nd watch thoughts

Scene spoilers! Beware if you care and haven't watched the film yet!!! Here are my original and mostly non-spoiler thoughts after the first watch a week ago: http://atariage.com/forums/blog/618/entry-12817-batman-v-superman-dawn-of-justice-league-spoiler-free-review/ For my 2nd viewing of Batman v Superman, my son and I went to a higher quality Cinemark theater. The screen was much bigger, brighter, and I saw details I missed watching the 1st viewing elsewhere. I caught more clues

Cafeman

Cafeman

 

AdvII XE and January optimizations

I spent some time in January reviewing the sprite drawing & erasing routines, and the collision routines. I discovered a couple areas I could optimize the code. Maybe this is prep for working on a 2600 game next, counting cycles so much. With 5200 programming, although I did optimize, I didn't really analyze the cycles as much (I didn't need to!) as I did this month. I've heard it said among more experienced [Atari 2600] homebrewers than myself, that there's always another byte you can

Cafeman

Cafeman

 

AdvII XE and the Icons of Adventure!

Today I worked on my to-do list of minor tweaks, including the Alternate Icons logic. In the 5200 version of Adventure II, you could pick from various icons but they would not play any differently from using the default Sir Square. I started changing that in for Adventure II XE back in 2013, and gave the Crab and Bat special abilities, both can crawl over / fly over background graphics. Today I finished all of the icons' abilities and tested them. - Knight Helmet and Blue Knight - I

Cafeman

Cafeman

 

AdvII XE & Hiding Spots

I've spent some hours recently going through all the game variations and double-checking that the more complex hiding spot rules work, and that the game's hiding routines don't create an unwinnable game. I did run into one scenario in the beginner difficulty where the bridge was hidden in a locked castle , the magnet was blocked off by logs so you couldn't reach it, and the key to enter that castle was unreachable without either magnet or bridge. So I will tweak the logic to not hide the br

Cafeman

Cafeman

 

RL5204 Escape from AirWorld log, 2016-07-07

Pterodactyl imagery and a portal. Portals open to a Treasure Room where you defeat the pattern/enemies to grab treasure. I want the portal door to be a brighter color - might use a wide missile for those. Played around with ideas for different bg's - Here's the description: Other entries on this project: http://atariage.com/forums/blog/618/entry-12413-rl5204-escape-from-airworld-log-2015-10-19/ http://atariage.com/forums/blog/618/entry-12269-rl5204-escape-from-airworld/

Cafeman

Cafeman

 

Adventure II tells it as it is!

I got the new Rankings logic typed in and I hope debugged. Because I doubled the number of rankings from 5200's 7 , to XE version's 14 Rankings, and I doubled the lines of code for the actual 'rules' , I blew out the main ROM memory bank $4000-$6FFF. So I moved some of the new rankings logic down to $7000-$7FFF and the code now fits.

Cafeman

Cafeman

 

Ecco for SEGA Dreamcast, and the challenges of 2D to 3D

Ecco the Dolphin was released for the SEGA Genesis in August 1992. This was a time when I felt SEGA could do no wrong. I had rented Ecco for a day or two then, but I didn't play all of it until March of 1993, when much of the USA got hit with the winter "Storm of the Century", as it came to be called. I had purchased Ecco on Friday, and we got snowed-in over the weekend. Fortunately for me, we never lost our electricity, because I had nothing else to do except play my new game Ecco on my Gene

Cafeman

Cafeman

 

Test Drive: Le Mans for SEGA Dreamcast

I've been playing Test Drive: Le Mans again recently, and its been a few years since I really gave it this much attention. I was really stoked with TDLM when it was released in November 2000. It was the most impressive racing game I had even seen! Although now dated, the technical achievements on DC hardware are still obvious. There can be 24 cars on the track! (Not all races have that many). And the opponent cars really feel like somebody is driving them. They make mistakes on the curves

Cafeman

Cafeman

×
×
  • Create New...