I love Jurassic Park. I read the novels, saw all the films, played the games on Genesis, Sega CD, SNES, Saturn, and Playstation, for better or worse! I enjoyed Jurassic World as a sequel. I was not disappointed by Colin Trevorrow's direction or the storyline. Since its been a while that I played a game with JP content, I was tickled that LEGO made this game, with content from all 4 films! I am playing the X360 version. Just like with the films, I feel that the Jurassic Park section wa
I bought an inexpensive new copy of the Japanese Daytona USA Circuit Edition recently. I've played a lot of versions of Daytona USA over the years - the coin-op original, the Saturn launch Daytona USA (which I lost and no longer own), the North American Daytona USA Championship Circuit Edition (CCE) on Saturn, and the Dreamcast Daytona USA. I guess I'm a real sucker for Daytona USA. Searching online for differences between the original CCE and the later import CE, I found some claims that t
RL5203 is planned to be called Detective Powers. In 2009, I was off work for several months, and during this time I read nearly all of Conan Doyle's Sherlock stories. Also, via Netflix DVDs and Streaming, I watched all the seasons and one-off films from the Granada BBC Masterpiece Theater Sherlock Holmes, starring Jeremy Brett, and I was especially fond of those. So I started to think about how to do an Atari 5200/A8 game back then in late 2009/early 2010. Coincidentally to me, there seemed to
July 24 2017 post - Well, I couldn't put the game down and my scores and strategies have increased. At one time I couldn't score higher than 50k, now I'm regularly hitting over 100k. I'm still not able to get the big-scoring chains. I try to set them up but they get blocked. Usually a chain reaction of four is good enough to finish off the opponents or at least put them on the defensive. You can't putz around too long or YOU will be on the defensive and you might as well give up the round
Just like smelling the roses in the garden, it's nice to have time to Watch the Replay. After a race. I've always loved doing it , to soak in the graphics which , during a race, you can't. And also just to watch myself racing around the track , from the 3rd person vantage point. So right now I'm typing this while half-watching a Mermaid Lake replay where I came in 3rd place, using the Lightning Car with Medium-Soft tires. Today is 9/9/15 - the 16th anniversary of the USA Dreamcast console rel
I've been playing Test Drive: Le Mans again recently, and its been a few years since I really gave it this much attention. I was really stoked with TDLM when it was released in November 2000. It was the most impressive racing game I had even seen! Although now dated, the technical achievements on DC hardware are still obvious. There can be 24 cars on the track! (Not all races have that many). And the opponent cars really feel like somebody is driving them. They make mistakes on the curves
I just got back from 10 Cloverfield Lane , and it didn't disappoint. The first section is a spoiler-free review, followed by a spoiler-hidden additional thoughts. Spoiler-free Review: "After getting in a car accident, a woman is held in a shelter with two men, who claim the outside world is affected by a widespread chemical attack." - IMDB's description. I didn't really expect the film to be a direct sequel to the original Cloverfield, with that monster stomping around - but I wasn
In the early 2000's decade, there was an effort to make a 5200 version of Swordquest Airworld. It didn't get too far, but it inspired me to draw up a couple of screens just for fun - a palace in the clouds with ladders and platforms, and rooms with items. I never really liked any of the Atari 2600 Swordquest games. None of them. But I did like the concept. Especially of an "Airworld". I had my own idea of such a game, and it was nothing like the original Atari Swordquest games. Years ago I
in 2007's 5200 homebrew Adventure II, you could get Alternate Icons to play with, other than Sir Square, if you entered a secret code on the title screen. In the 5200 version, they played exactly like using the Square. The problem with this was that some of these Alt Icons (namely the big animated Knight) were a bit too big for some of the paths. You could get around this by using the Magnet more. But it made the game a bit more frustrating. Of course these icons are still in the XE vers
I've spent some hours recently going through all the game variations and double-checking that the more complex hiding spot rules work, and that the game's hiding routines don't create an unwinnable game. I did run into one scenario in the beginner difficulty where the bridge was hidden in a locked castle , the magnet was blocked off by logs so you couldn't reach it, and the key to enter that castle was unreachable without either magnet or bridge. So I will tweak the logic to not hide the br
I also wrote a spoiler-free blog entry about the film here - http://atariage.com/forums/blog/618/entry-13519-star-wars-rogue-one-spoiler-free-review/ I wrote that quickly after seeing the film, being careful to avoid all other reviews because I didn't want my thoughts influenced. Once an idea gets in one's head, its there forever. I left the film in elation, feeling some of the 80's stunned wow-factor that I remember as a kid watching the originals. Rogue Squadron stirred the Star Wars excite
I was discussing Atari homebrews and Reactor was brought up. I can remember only one arcade that actually had that awesome coin-op, with its trak-ball and loud electronic music and cool sounds. Atari 2600 Reactor by Parker Brothers (the only console port I've ever heard of) was one of my most often played 2600 games, and I still go back to it. It's just so unique. The 2 types of reactor cores, the switching bonus chambers, and the invisible walls keep it interesting as you play across levels.
I watched Batman v Superman: Dawn of Justice. The first section is a spoiler-free review (I assume you watched the trailers), followed by a spoiler-hidden additional thoughts. Based on the Rotten Tomatoes low aggregate score of about 30%, and the complaints, I went in with low expectations. I didn't particularly like the trailers. But to my surprise, I enjoyed the film and would give it "thumbs up". So this review is going to have a positive slant. Also, in my audience there was a lot o
I was working with clay with others, didn't know what to make, then an idea hit me. Koffi Kopter and Pyro the Stormcloud. Turned out pretty good, especially since I had not dabbled with clay since high school art class. So I took a couple pictures and finally decided to post them here. If you aren't familiar , these are characters from the Atari 5200 and A8 homebrew Koffi: Yellow Kopter from 2002. The ROMs are available for both, and the AtariAge store still carries 5200 Koffi if you'd
I attended the Pittsburgh Replay FX last year Friday and Saturday - the show runs from Thursday to Sunday. So this year for 2016 I attended Thursday through Saturday. I also joined the Replay World Championships, played a lot of Time Pilot and Dig Dug on max difficulty, but got eliminated in the first round finals. Also attended some GREAT seminars, played countless pinball, coin-ops, and consoles, and heard some good music. Great show! Kong-Off Championships. This returned for a 2nd y
Background info: If I ever suspected I'd need to come back to Adventure II's code the way I have, I'd have never compressed and re-coded so many memory-saving schemes into the original 32K 5200 version! One of the things I was proudest of in 5200 Adventure II was that I fit so much into 32K. As has been stated in the forums many times, the game had to use bank switching for the Atari XE version because the Atari 8bits can't address 32K memory, they instead address in 16K . And you can b
I posted this in the AA store, too. Dungeon Stalker snuck up on me. I wasn't prepared for its amalgamation of excellent gaming ideas! At first glance, it looked like a simple 7800 port of INTV Night Stalker. But I feel that DS is more interesting and more fun than the original Night Stalker. DS is a static maze shooter with gameplay tweaks that evoke fond memories of Berzerk, Wizard of Wor, and even INTV AD&D. You can get the usual AtariAge high-quality box , manual and artwork wi
I've seen The Force Awakens four times now. Three viewings at the theater, and one at home on my new BD copy. Review Grade: A I simply adore The Force Awakens! I love it! I love it more than any of the prequels. I love how it feels like natural 30-years-later continuation of the original trilogy that I loved as a youth. I like the new actors and characters, all of them. I give credit not only to the actors but to the film's director, JJ Abrams and writer Lawrence Kasdan. Top 3 re
I should be finishing the 98% finished AdvII XE, but I can't help playing with this. I miss having an artist to work with to design the charsets and images. For now the background graphics are just the best I could quickly come up with so far, to communicate my game ideas. There will be ways to tweak the designs and get more colors out of each screen as I go. Some coders don't reveal their works until they are practically done, but I don't work that way. I need to put something out there to kee
I started RL5202 Adventure II for the Atari 5200 in 2001, with Alan Davis and Raccoon Lad. It was finally published by AA in 2007. Dave Giarrusso coined the "RLxxx" numbers back when I started my first homebrew, Koffi: Yellow Kopter. So I stuck with that and will continue to use that. I dabbled slowly with an Atari 8bit version afterwards, finally deciding to call it Adventure II XE and bumping it up to 64K and bank-switched. Perry Thuente has been of immense help with the technical challe
It always irks me when I see the out-of-place tile on the original 5200 Adventure II - on the first castle at the top. I finally fixed it, for the XE version. As you can see, Sir Square is almost dead in this picture. He's got a big bite taken out of him and the dragon is about to complete his meal. This was the first time I have recompiled and recompressed an Adventure II screen since I got a Windows 64-bit laptop, running win8.1 It's a lot more hassle now. I have to use DosBox to run
Ecco the Dolphin was released for the SEGA Genesis in August 1992. This was a time when I felt SEGA could do no wrong. I had rented Ecco for a day or two then, but I didn't play all of it until March of 1993, when much of the USA got hit with the winter "Storm of the Century", as it came to be called. I had purchased Ecco on Friday, and we got snowed-in over the weekend. Fortunately for me, we never lost our electricity, because I had nothing else to do except play my new game Ecco on my Gene
Almost all of my plans for new homebrew games never came to fruition. But it's fun to design games. In fact, the design is way more fun than the coding, to me. One was Snake Bait. Here is the description:
[This older blog entry was updated on 2/14/2020 and 9/30/2020].
2001-2002 -- Alan and I begin the game and design 75% of what it will be like. Raccoon joins as the artist.
2002-2004 -- Raccoon Lad & I discuss 5200 limits, we design and create screens, and program the game.
2004 -- Infogrames "Atari" attack! Game renamed (temporarily to Quest for the Golden Chalice. Knocked the wind out of me for a while.
Scene spoilers! Beware if you care and haven't watched the film yet!!! Here are my original and mostly non-spoiler thoughts after the first watch a week ago: http://atariage.com/forums/blog/618/entry-12817-batman-v-superman-dawn-of-justice-league-spoiler-free-review/ For my 2nd viewing of Batman v Superman, my son and I went to a higher quality Cinemark theater. The screen was much bigger, brighter, and I saw details I missed watching the 1st viewing elsewhere. I caught more clues