Alright ladies and gentlemen, the word of the day is satisfaction. What is the most satisfying game you’ve ever played? I think that I may have just inadvertently stumbled upon one of the most satisfying games in the 2600 library, and it’s from our good friends at Fox. Not at all based on the 1964 movie of the same name, The Earth Dies Screaming is a fun little space shooter and is an excellent example of excellent sounds and graphics overpowering subpar/standard gameplay to make something truly
Okay so I just played this and really feel the need to talk about it. Great Escape by Bomb Software is one of the worst things I’ve played in a long time. If you’ve never heard of Bomb I wouldn’t blame you since they’re one of the most obscure companies to release games, in the US. They had a slightly larger presence in Europe, but their American releases are almost nonexistent. They seem to have been just another ‘me too’ company, jumping on the 2600 bandwagon way too late. After looking at som
Okay so I know I usually do write-ups on games, not companies, but Panda was just so batshit insane that I feel they are deserving. The guys at Panda were the OG bootleggers, for a short time in 1983 they slithered onto the scene and vomited their wares, but before they could finish they vanished quite suddenly. Now, Panda was the supreme budget brand, they made their games out of the cheapest materials they could get, and cut as many corners as possible, i'm not sure what they sold for original
So I’m gone for over a week and what do I come back with? Space Attack, a very bad idea from Mattel. Mattel’s MO was to make, slightly inferior perhaps, ports of their Intellivision games and release them on the 2600 to entice people over to the Intellivision, whether it worked or not is anyone’s guess. Most of the games Mattel ported were simple shooters that didn’t require much use of the Intellivision’s keypad controller, Space Attack, or Space Battle as the INTV port was called, is the major
I have a rant for you, I’m very tired and it’s very rambly but I think I may have made a few good points.
Here’s something odd that many people have a hard time coming to terms with, rarity does not equal value. When the topic of old games comes up in conversation I usually have to reiterate this multiple times, and almost every time I do this the person I’m talking to gets that greedy little gleam in their eye. “Oh, I have a Nintendo/Atari/Sega in the basement, and I have a bunch of
Those of you who’ve been around for a bit, or have gone back to my earlier reviews will know that Wizard of Wor was the first review I ever wrote. In all the time since I wrote that review my opinions of the game have not changed, it’s still a fantastic game. But that was with the 2600 version, I’ve recently acquired the 5200 version and I wonder how it holds up to its predecessor. I also wonder how the controller will affect the gameplay, but we’ll get to that when it comes.
So today I did something that I've never done before. I took a broken, non-working system, specifically an Atari 2600, and fixed it. I bought the system and box together (matching serial numbers), with no inserts, paperwork, or controllers, at a highly reduced price. The last time I snagged a matching SN console and box it was a Vader with the box only and working for 90$, this time I got lucky and got this non working four switch Woody for 50$, and considering this guy sells working 2600's at 4
Qix is a fun little arcade game than seems to defy any standard one would care to throw at it. Qix was an arcade release from Taito back in 1981 and by all accounts it was a modest success and it was all about drawing rectangles, hmmm. Qix was very slow to reach a home audience with the first home releases being for the Atari 5200 and 8-Bit computer line in 1983 with it finally reaching other consoles and computers in 1989 and into the early 1990’s, the Apple ][ version didn’t come out until 198
Yesterday I had the privilege of adding something to my “Never Again” list, a list I just created of things that I never want to do/experience again, and at work no less. It seemed like it was going to be a slow night, I had finished all of my set tasks and had just finished my break, I had noticed that about halfway through one of my coworkers had come in and raided the first aid cabinet, I figured he’d cut his finger or something and thought nothing of it. When my break ended I decided to use
Long has this game eluded me, but now I have it in my possession, sort of. I’ve really wanted to get my hands on Star Wars: The Arcade Game for a long while but the price has always been a prohibitive factor, mainly due to it being a late release Parker Brothers game coupled with a big IP driving the prices up dramatically. It seems though that I’ve been after the wrong version the whole time, because as I was focusing on the 2600 version, as I tend to do, I has completely neglected the other ve
When I was just getting into the 2600 I was still ignorant to the complexity that some games managed to achieve. So imagine my surprise when I plopped Robot Tank into my 2600 for the first time. It is quite clear that Robot Tank was made to be Activision’s answer to Atari’s Battlezone, and it really feels like it. Also reading the back of the box, this game apparently takes place in October 2019, so it is the perfect time for me to review it. Funnily enough, the prediction of a robotized militar
Confusing licenses are the bread and butter of obscure games. Very few companies in the early days of gaming actually tried to tackle non-arcade licenses, with only 20th Century Fox, Atari, and Parker Brothers doing it in any quantity. The names these companies took just boggles the mind, box office bombs like Mega Force and Krull, movies that have been out of the public eye for years like Fantastic Voyage and Planet of the Apes, and comic book characters like Spiderman and the Incredible Hulk w
Alright we’re back with the 7800 and with a game that I’ve already reviewed the 2600 version of. Xenophobe was an arcade success back in 1987, with a classic premise and a cool gimmick it was sure to guzzle quarters like nobody’s business. Because of its popularity Xenophobe found its way into being ported on many home consoles and computers of the time even if there was absolutely no way they could run it, hell, even the ZX Spectrum got a port of it. But I’m focusing on the 7800 port and one th
Alright, so I think this’ll be a good game to start the 5200 with, Rescue on Fractalus! RoF was one of the first in a long line of games from Lucasarts, and as first games go this is amazing. I won’t bore you with a history of Lucasarts or of the 5200; I already did a whole write up on that, so let’s just jump into Rescue on Fractalus!
FRACTALS! I don’t know what they are, or how they are utilized in this game, all I know is that they were used to make a full fledged 3D
Ah, well this seems familiar. First off, no I’m not taking a break; I’m just writing this to give you a few updates on future reviews and a small update on the book. Also I’m using this as an excuse not to write a review for today. Sorry.
Recently I’ve had the monumental task of repairing several Atari 5200 controllers, and it seems I still have to open them up every so often to coax more functionality out of them. The local game store had four standard joysticks and a Trak-Ball cont
The other day I referred to Sub Scan from Sega as a bad idea… That got me thinking, or well, recalling something I had been thinking of previously. By 1983 the Atari 2600 was a pretty old console by console standards, and was being faced with fierce competition from Mattel with their superior in almost every way Intellivision, Magnavox need not apply themselves to this squabble. Atari needed a console that would trounce the Intellivision and the rumored super-console from Coleco, so Atari gather
I have a bad idea for you all today, Sub Scan, this game is a bad idea. On a conceptual level this game just shouldn’t exist, it’s so barebones that very few people will spend enough time playing the game to actually experience it in any meaningful way. I could talk about the sounds and the graphics, but why should I when the game itself does not deserve them. Even if the sounds are completely terrible, and the graphics are unfortunately good, I refuse to talk about them because the game is so s
What is there to say about M.A.D., well first off it’s really obnoxious to type, and second of all it is a surprisingly unique take on the Missile Command/Atlantis genre. M.A.D. bears a resemblance to all games of its genre, Missile Command, Atlantis, Commando Raid, Sabotage, etc, but if you ask me it trumps them all from a visual standpoint. The graphics are stunningly colorful and imbue the game with a vibrancy rarely seen on the 2600. The gun emplacement is made up of the cooler end of the ra
The worst thing I ever bought… Well that’s a pretty easy answer for me.
Before I say what it is, I first want to justify myself, because this is a pretty stupid thing to buy in the first place. I had just gotten my tax return in and I was feeling expensive and impulsive, and I really wanted an item that I could show off and perhaps have to act as a conversation starter. I knew it was going to be a reproduction cart of some sort, but it had to be even better, a repro cart and box, now
Hype, I don’t get it, all it usually does is raise expectations to a ludicrously high degree. Usually the expectations get so high that the final product could never fulfill those wild expectations. What if then, you have a game that flew under the radar for so long that nobody but a small few even noticed it, add onto that the fact that it was only released in any quantity on a console that almost nobody owned. Food Fight falls perfectly into that oddly specific category of game. Originally it
Originality in games is not a dead concept though it is getting harder and harder to find as more and more games fill the same genres while attempting to stand out from the rest with a unique concept, visual style, gameplay element(s), or some mix of the three. Some games succeed at originality and other don’t, but the game I’m looking at today isn’t even trying to be original, in fact it almost seems to relish how generic it is, but it shouldn’t have been this way. Threshold is a game made by O
I’m gonna level with you right now, I don’t like Burgertime, I think it’s a slow monotonous game with very little payoff, every version I play whether it be the arcade, Intellivision, Colecovision, Atari (any of them), or even the NES I wind up feeling the same way. I like the overall concept of creating giant burgers while being pursued by evil foodstuffs but it just feels too constricted and slow. I don’t really expect anybody to agree with me but I feel that I should get my opinions out there
Yesterday I finally crossed a big name off of my ‘get’ list, a working Atari 5200, I have long had a busted one that I’ll just keep around for parts now. I don’t intend on buying any games for it or even hooking up to my TV because I still can’t really play it. I suppose that’s the unique thing about the 5200, some consoles are unattainable because of the price of the games, or of the unit itself. The 5200 is unique for a totally different reason, the controllers. Oftentimes a working 5200 contr
Some Atari fans may know of the unreleased AD&D prototypes for the 2600, Treasure of Tarmin and Tower of Mystery. These prototypes exist but have not been released to the public because of copyright issues with T$R and Wizards of the Coast. Thankfully both of these games exist on a contemporary console so we at least know what the games might be like on the 2600. Of all the consoles from the early 80’s, the Intellivision is the only console that has the classic D&D trilogy with Cloudy M
Some games are unfortunate enough to gain a reputation for being absolutely terrible, perhaps deservedly or undeservedly. It seems my game today has garnered quite the reputation and I feel that it is undeserved. Sewer Sam is a game from Interphase Technologies Inc. a small company that had a library of four games published across multiple consoles and computers. They only published two games on the Intellivision, Sewer Sam and Blockade Runner, but are most known for their smash hit B.C.’s Quest