Okay so… When it comes to video games, or ideas in general, Original doesn’t always mean good. Sometimes it’s down to the execution of said idea, or the idea was just stupid in the first place. The realm, pertaining to gaming, where you see this most often in with game controllers, we’ve all seen some strange homunculus creature in the hands of some poor child who thinks they’re just bad at the game, but it also happens with games as well. Back when video games were a new media anything was poss
Alright so I’ve decided that I’m going to start a new, very large project. After the success I had when putting up my Ebook here on the forum I have decided that I will compile ALL of my reviews into one massive Ebook. Unlike with my previous Ebook, which just had 2600 games, I will be including reviews for everything. I will also be including write ups for each console as well to act as an introduction for each section of the book which will hopefully propel me over the one million character ma
It is very rare, in fact I daresay it has only happened once, where a game comes out that entirely kills the previous generation of games/consoles. In fact it only could happen once, and only in a market dominated by a single game… Pong. 1972-1977 was the age of Pong and Atari and Magnavox were, of course, at the forefront of it with oodles of copycats trailing behind. As 1977 rolled around though the public’s interest in Pong had no doubt waned considerably and as console manufacturers dumped t
It is generally understood that many 2600 game simply don’t hold up, especially the earlier ones. Usually this was due to the fact that these were the first of their kind ever released on home console and the console itself was a very limiting factor. I initially wasn’t even going to review this game because I mainly try to steer clear of sports games on the 2600, usually because they’re nearly impossible to play and just aren’t that much fun, and I don’t like sports games in general. The only
There are few classic games series as well known as Castlevania. The original trilogy on the NES is infamous for its difficulty and is still beloved, and the SNES version is regarded as one of if not the best game in the series. Castlevania wasn’t just limited to Nintendo consoles early on; it had releases on both the Genesis and Turbografx-16 though they aren’t as well remembered. There were even releases for portable consoles, the Game Boy had several that are generally well regarded, but sadl
Alright so I decided to just release my Ebook for free here on the forum so here ya go. It comes in EPUB and MOBI flavors for Kindle users.
101 Reviews for the Atari the Good, the Bad, and the Weird.mobi
101 Reviews for the Atari the Good, the Bad, and the Weird.epub
Sega had a really good thing going with the Genesis. Back in 1989 Sega was unrivaled with its 16-bit powerhouse console. But unfortunately Sega had glossed over a very important part of the gaming market, handhelds. While Sega was busy being king of the console roost with the Genesis, Nintendo sneakily released the Gameboy to fill the portable gaming void that had been plaguing gamers for almost a decade ever since the Milton Bradley Microvision left a rather disappointed taste in people’s mouth
I've been playing Minecraft for a long, long time, close to eight years now. But I've always been stuck with very crappy hardware to play it on so I was never really able to enjoy it to the fullest. But that all changed when I got my new computer after my laptop seized and died. It's quite a shift, going from 25 fps on a good day to 145 at the very least, and actually having a playable framerate with shaders on. I've lost my appetite for survival mode or even mods so I just build, its an excelle
Well this is awkward. I purposefully wrote my previous review to get all of those pool games out of the way so I’d never have to think about them again but believe it or not I missed a game. I suppose I could be forgiven for forgetting this particular game since the idea of it is so strange I almost can’t believe it exists. Pocket Billiards on the Magnavox Odyssey2, released in 1980, might just be the first Pool/Billiards game ever released on home console, unless the Channel F had one I didn’t
I have too many pool games, and by that I mean I have more than one. Surprisingly, or not if you’ve seen my collection gallery, all but one of my pool games are for PC which will give us a very wide range of graphics sounds and gameplay. I will be covering four and a half games in this review so I’m going to try and limit myself to just one paragraph per game, though depending on the game things might be longer. The games in order of viewing are Trick Shot by Imagic, Sharkey’s 3D Pool by Micropl
There are many words I can use to describe Cosmic Corridor, 953 to be exact. This is the final game from Bit Corp. (That I know of) that I have yet to review, and it is quite possibly the worst. In fact I would go so far as to say Cosmic Corridor, or Space Tunnel in Europe, is one of if not the worst shooters/games on the 2600. I’ll freely admit that there are some terrible games in the 2600 library, Skeet Shoot being my prime example but others like Strawberry Shortcake or the Froggo games, but
Hype. I don’t get it, I don’t get it one bit. I constantly hear from my coworkers about the newest game they’ve pre-ordered and I just can’t help but wonder, “what if the game sucks? You just wasted 60 dollars on a game you’ll never play more than a few times.” I know I’m one to talk, I’ve spent more than 60 dollars on games that I’ve barely played as well but I got them for collecting purposes and the fact that the games I’ve bought are more than download codes is a bonus as well, so I can rese
Late Atari Activision was one of the most ambitious yet misguided… things that ever happened for the system. After petering out in 1984 Activision decided to release a string of games for the system, and don’t forget, the NES had been out for three years at this point and the Genesis was right around the corner, as was the Game Boy. Games Activision released were ports of popular arcade games that had popular NES ports, games like Rampage, Kung Fu Master, and Double Dragon. There was even a sequ
Windows 3.1 is an utter bastard! And I love it! More specifically I use Windows 3.11 for Workgroups as a customizable frontend to launch MS-DOS and early Windows games, it works well but it tends to misbehave. I have had my fair share of freezes and crashes (of the virtual machine, not my actual computer) which has lead to some strange behavior that is usually sorted out with a hard reset. My two personal favorite glitches are when the color scheme alters to something wild like magenta and black
I ain't feeling it, I haven't been feeling it for a while. I'm going to hold off posting until many of the current issues with the blogs have been resolved, and while that's happening I'm going to try and get some more inspiration which I feel has been sorely lacking recently.
It's a bit disheartening when the stuff I put my all into, and the stuff I'm really interested in get's very few views, mainly the PC game reviews. I know people will read what they're interested in and I know
Continuing with my trend of reviewing old PC games I present to you what is at first glance the most unimaginative piece of crap you’ve probably ever seen. Pinball for Windows by Impressions Software is just one of hundreds of crappy pieces of software shoveled out for the ‘new hotness’ Windows 3.1. The box boasts ‘GREAT ANIMATIONS’ and ‘4 Pinball Tables’ to select, my goodness! I’m astounded! Seriously these guys are really trying to sell you on this like it’s the best thing since sliced bread.
Alrighty then, I'm back. I did not expect to come back to a forum update. I know there are some elements to the blog that have been 'broken', attached images mostly, I'll get them worked out over time though from what I heard Albert is currently working on it and he doesn't need me screaming in his ear over something he's aware of.
If you were all wondering about my unexpected, unannounced vacation, then I'll tell you. Myself and my parents went off to Portland Oregon to visit my sis
Budget titles always have been, and always will be, mixed bags. You might get a hidden gem of a game or you might get stuck with a bunch of trash. I honestly don’t know how it was back in the 80’s with computer and console gaming being a bit more of a fledgling market, or even which publishers were considered budget, well I know of a few. The publisher of today’s game is most certainly a budget company, it’s pretty obvious, their tagline is “The best in low-priced entertainment software™” for cr
I'm gonna be going on vacation with family starting this coming Saturday. Due to the fact my laptop took a massive shit and died I won't be able to supply you with my erratically released probably mediocre content you've all enjoyed. I will be back on the 15th, and will probably start posting again the day after.
There is nothing worse than a common game that is locked behind an obscure peripheral. In the case of most Atari games with these obscure peripherals you can still play the game normally since these things only act as a substitute for the standard controller. Milton Bradley Games and many of the games slated to be released by Amiga are prime examples of this, there are three games however that ARE locked behind this wall of inaccessibility, Sentinel by Atari which required the usage of an XE lig
Oh look, another Space Invaders game, woo, how fantastic. A cursory search of Space Invaders on MobyGames will net you over 250 results and that’s not counting the rip-offs. Space Invaders might just be one of the most copied formulas in the history of gaming, hell almost a quarter of the Atari 2600 library (not really) is just the basic premise of Space Invaders, move-around-the-bottom-of-the-screen-and-shoot-at-things, but with a few tweaks here and there, and this is when the game concept was
I can’t remain in the world of the 2600 forever, I need to branch out and expand, then promptly fall right back on the 2600 when I tire of the new stuff. So, what’s new today? Well, its big box PC games, if the 2600 game boxes weren’t big enough then these monsters will scratch your itch. Standard console game boxes are absolutely dwarfed by these behemoths, but this can have some positive effects. The artwork on some of these boxes is absolutely fantastic, and there’s something so rewarding abo
We’re back again with one of the most unlikely of Atari publishers, Konami. Konami released a grand total of three games for the 2600, Pooyan (an arcade conversion), Strategy X (an arcade conversion), and Marine Wars. I’m not calling Marine Wars an arcade conversion even though there was a machine made with the same name by Omori Electronics Corporation, the reason being that there are currently no images of the machine or game screen other that a small picture of the game flyer. KLOV.com has ab
I’ve debated whether or not I should review this game for some time, due to its complexity, but I’ve decided that now is the time. There are advanced games for the 2600, Solaris, Raiders of the Lost Ark, and Dragonstomper being excellent examples, but there is one that I think beats them all out in terms of volume, and complexity. Mountain King is one of those OG games that never seems to get talked about anymore, kinda like Miner 2049’er or the Jumpman series of games, games that were big for a
I think we can all agree that Tigervision was an all around okay company, they published some pretty excellent games like Polaris and Jawbreaker, but they also had a few stinkers as well. But apart from their incredibly rare and expensive games and their incredibly terrible games there were a few in the middle that just seem to get no attention whatsoever, games like King Kong, Threshold, and Marauder always seem to fly under the radar. Perhaps there is a reason for that, today let’s just focus