Phillip is pain... All it feels is an endless wash of pain. Phillip waits for death patiently and quietly for it knows its death is nigh
Encounter At L-5 – Most sprites are slightly warped but you can see it most on the Data Age logo at the top right. Sounds are mostly the same with an off note here or there, nothing serious.
Bugs – Most ‘Bugs’ are intact but some are scrambled to high hell, the transition scene is unaltered. Sounds are intact with nothing seriously
This game doesn't sit right with me... I'm not a real big fan of this game in the first place. The first time I played this game was on an NES 250-in-one multicart, and something about it just rubbed me the wrong way. The 2600 version, which is the only version of Pooyan that was released for the home console market outside of Japan by the way, is far inferior to the Famicom port which is far inferior to the arcade, a winning combination if I've ever seen one. Graphics?
Ugly... It seems that
Thank you AMD for automatically updating the registry of my video drivers to the version before. Completely screwing up my screen and forcing me to manually update the registry with the proper driver versions whilst my screen is strobing, which meant I had to first find the drivers, find the version of those drivers, find the registry for those drivers and manually updating them there. Even after fixing the drivers the screen is still screwed up which means I have to daisy chain adaptors so I ca
What time is it? You guessed it its crappy movie tie-in time, and what disappointing movie-based game are we going to be looking at today? Krull? No… Ghostbusters? Nah! Philly Flasher?.. Hell no! Ah! Of course there can be no other than Mega Force! Who remembers Mega Force? ‘cause I don’t, this movie was a total flop at the box office barely making back a quarter of its 20 million dollar budget. It’s your standard Mad Max style post apocalyptic future with awesome vehicles and explosions everywh
We are going to start with the defacto ‘rare’ game in the 2600 library, Air Raid. Very little is known about this cartridge, and it seems that every step taken towards finally knowing who created this oddity leads further down a rabbit hole of craziness, and red herrings. I have browsed through several Air Raid centric threads and it has been suggested that the creators were drug smuggling members of the Cuban cartel, or even participated in slavery. But it seems that the only promising lead has
I’ve been trying to rationalize to myself where the rabbit hole that is Atari collecting begins and ends. Of course it begins with Atari themselves, along with the bigger publishers like Activision, Parker Brothers, and Imagic. Here let’s try something… I won’t be able to include all the publishers, but I can try to paint a vague picture of what I mean.
Level One: Everybody knows ‘em. These companies were the most likely to be stocked in all the major electronics retailers.
This is going to be a difficult game to look at since it feels almost blasphemous to do so; the first of something is always sacred. Pitfall (I’m omitting the ‘!’ because Word freaks out and capitalizes everything), is generally referred to as the first side-scrolling platforming game, or at least the first one to do it right. It is one of the best selling games on the 2600 and is considered one of the best games on the console, if not ever for its contributions to gaming as a whole. But, and th
It truly amazes me how many games have been forgotten by the course of time. Actually it seems that almost all games get forgotten eventually, but not this one. Somehow this game managed to soldier on through the 90’s and finally landed a remake on the Xbox 360 and Playstation 3, I’m talking about Choplifter! (I will omit the ‘!’ from now on because Word doesn’t like it.) Choplifter made a huge splash in 1982, and you could definitely see why, it’s a sidescrolling shooter with a decidedly patrio
Hey, who remembers Ultravision? Those guys who announced a too-good-to-be-true console, scrapped it, then released a grand total of two games for the 2600 before vanishing entirely, the two games they released were Karate, and Condor Attack. Now, we've all seen Karate and we all know it's a piece of crap. Karate has been done to death, and that's probably why I'm never going to review it (unless I'm very desperate), but Condor Attack tends to 'fly' under the radar due to the fact there were very
Alright so I decided to just release my Ebook for free here on the forum so here ya go. It comes in EPUB and MOBI flavors for Kindle users.
101 Reviews for the Atari the Good, the Bad, and the Weird.mobi
101 Reviews for the Atari the Good, the Bad, and the Weird.epub
This review is going to be very different than what you’re used to, instead of just reviewing a game I’m going to review and ENTIRE console. Enter the Mattel Children’s Discovery System, a drab little computer that was meant for very small children. I thinks this is one of the ugliest pieces of hardware I’ve ever laid my eyes on, its microscopic screen (16x48 Matrix LCD screen), and awful membrane keyboard make using this thing an absolute chore. Now this is actually a cartridge based computer,
So I’ve been thinking back on my Skeet Shoot ‘review’ and I’ve come to the realization that three paragraphs of me saying hahaha isn’t sufficient to vent my frustration with this game, so I’m gonna go the whole nine yards and give this lousy piece of shit a full review, not because the game deserves it but because I want to insult it more. Skeet Shoot was Apollo’s very first game, and boy does it feel like it, though I’d say it feels like a first year game dev major’s scrapped project more than
I'm kind of confused here.... Why would Amiga... THE Amiga make a game for the 2600? And why is it a skiing game? Now I'm sure just about every one of us know who Amiga is, Heck... even I know who Amiga is and I've proven, on many occasions, that I don't know squat about classic computing, If you don't know who Amiga is... Google them, it'll be a fun evening. After reading the little bio provided on AA it seems Amiga wanted to be the 'peripheral' guys, you know, the company that always has a un
What the hell is this!?! This game causes me great distress. This will not be a full review; it will just be me reacting to what has been put before me. Walker by Suntek is one of the weirdest and most nonsensical things I’ve ever had the displeasure of laying my eyes on. This is an incredibly basic platforming game where you are an extremely tall clown that jumps over Bobbies, British slang for police, while meandering through some of the strangest scenery I’ve ever seen. Screen one: Thi
So… This Atari 800 computer was found in the basement of West High School in Madison WI. It was with 2 other 800’s, and 800X and a 520ST, there was also an Atari 820 printer, four 5 ½ inch floppy drives, and an Atari 850 interface. The 800X works as do all the floppy drives,the 520ST is not functioning due to an issue with the power button and likely something else,and two of the three 800”s are functioning as well, it is unknown if the 820 or 850 work since we have no idea how to hook them up
I’m going to try something a bit different today, I’m going to try and compress an entire review into one paragraph, let’s go. Spacemaster X-7 is one of the more original games released by TCF, and as far as I can tell it isn’t tied in with any known license. The main objective of the game is to destroy the star base in the center of the screen, by shooting it a whole bunch; this is made more difficult with an expanding and contracting shield that has ever shifting entrances. It’s not smooth sai
I have neglected my other systems for too long and it seems to be about time to remedy that. With my recent acquisition of an Intellivision II system I felt the urge to go back and play through all the games I have for it. I don’t have many Intellivision games and honestly most of them wouldn’t make a very interesting review, but I do have one game that is just so meh that I can’t help but be slightly angered by it. The game in question is Star Strike, and I have incredibly mixed feelings about
Pong is a game that needs no introduction whatsoever, so I won’t provide one. We’ve all played Pong since it’s either been bundled with other games, or is so freely available on the internet that I’m surprised Microsoft and Apple don’t include an advertisement filled version with the newest install of their operating systems. I won’t be looking at any modern iterations of Pong though; I’m looking much further back, further than I’ve ever gone before. 1976, the APF TV Fun Model 401 is released, a
Now then if I were to ask you what the most unique boxes were for the 2600 I’d expect to hear answers like Commavid for their amazing box art, Bomb for their unique cutout design and included iron-ons, Tigervision, Mystique, the list goes on. Almost every publisher had a thing that made their boxes stand out on the shelves, but what if the best of these boxes were never actually sold on the shelf, and were instead sold online. What about homebrews? Yes, the homebrew scene on the 2600 is immense.
It's rather strange to think that one of Mattel's best games was released on their competitor's console, when they had their own, more powerful console just begging for a good unique game. Admittedly almost all of the M-Network games released on the 2600 were poor man's versions of their own Intellivision games, Space Battle, Sea Battle, and Lock 'N Chase come to mind. There was one game though, that was completely unique, and exclusive to the 2600, and that game was Air Raiders. This game falls
Am I the only one who still finds the fact that both Mattel and Coleco released games for the 2600 weird? I know it’s not uncommon today for publishers to release games for all available consoles, but usually the games are from third party publishers. Just imagine if Nintendo released a Mario game for the Playstation AND the Xbox, which just wouldn’t happen today. In rare cases like with Air Raiders, Mattel, who distributed their own, rather successful console, released an exclusive title on th
Alright guys this is the final non-game I’m looking at for a while I promise but this one is just so strange. I won’t actually be talking about the game all too much since there is almost nothing to talk about in the first place. Comitoid is absolutely mind boggling, it is the textbook definition of confusing. All you do is fly a little spaceship around as it automatically shoots at large flashing objects. There are so sounds, there are no points, and most importantly you cannot be destroyed, so
While I will sometimes jump to spend too much money on something I don’t really need, I’m generally a ‘cheap bastard’. I won’t usually spend a lot of money on something as long as it’s good enough. Nowhere is my cheapness more evident than in my audio setup. Let me just say this, I am not an audiophile, I think the lengths some people will go to and the amounts they pay for the smallest jump in audio quality is utterly strange, especially when they’re not in the situation to make such investment
First-person space shooters are nothing new on the 2600, you have your classics, like Star Master, Star Raiders, and Star Voyager, then there are your not-so-classics, like Star Ship, and Space Attack, but there is one game that gets swept under the rug every time the topic is brought up, maybe it’s because the title doesn’t begin with ‘Star’ or ‘Space’ but the game is Phaser Patrol, and in my opinion it’s better than all of the others combined. I think the main reason why it doesn’t come up ver
Well this is awkward. I purposefully wrote my previous review to get all of those pool games out of the way so I’d never have to think about them again but believe it or not I missed a game. I suppose I could be forgiven for forgetting this particular game since the idea of it is so strange I almost can’t believe it exists. Pocket Billiards on the Magnavox Odyssey2, released in 1980, might just be the first Pool/Billiards game ever released on home console, unless the Channel F had one I didn’t