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I review games... How original...

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Extreme-G (Acclaim)

Wha- wait! Where am I!?! Why is everything so polygonal? Oh dear it seems I’ve stepped away from the second generation of gaming consoles and made the leap to the fifth, bit rude though, such a massive generational shift without any warning. Yes, today we’re gonna review a game on the N64, and since I only have three I don’t have too many options, lemme see here… uh… Lego Racers? No, what about Mario Kart 64? No, that one’s been done to death, alright that just leaves one last game, so today let

DoctorSpuds

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Journey: Escape (Data Age)

When people look at high profile failures on the 2600 the list usually starts with E.T. and ends with Pac-Man with nothing in between, but there is a game that is oft overlooked by the general public and that game is the one and only Journey: Escape. This is the game that killed Data Age, the marketing for this game cost the company 4.5 million dollars, roughly adjusted for inflation that’s over twelve million dollars today, that may not seem like a lot for a game today, but think of it this wa

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Super Cycle (Epyx)

I have seriously underestimated Epyx, I honestly didn’t realize how many games they produced back in the 80’s, but I’m not gonna get ahead of myself listing every one the games they published since we would be here all year, instead I’m going to focus on one of my favorite games on the C64 (apart from Monty On The Run) and that is Epyx’ Super Cycle. I love arcade style racing games, games like Rad Racer, Top Gear, Enduro, Outrun, even games like Extreme G and Lego Racers on N64 are some of my fa

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Monty On The Run (Gremlin)

I must admit, even though I’m not very informed in the world of retro computing I do have a small and burgeoning love for the Commodore 64. As I found out after buying mine though most of the games are either on cassettes or 5 ¼ inch floppy disks, I have no desire to buy and set up such bulky machinery in my room as I don’t have the space for it, so I cheated. I bought an SD2IEC SD card reader, and intend on loading it up with all of the best, and worst, games for the system and play my life awa

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Cosmic Conflict/ 2076 Star Command (Magnavox)

The Odyssey 2 was unfortunately lacking in many key genres its competitors dominated in, in today’s case the ‘F.P.S.S’ or the First-Person Space Shooter. As far as I know the odyssey 2 only had one (please correct me if I’m wrong) and that game is Cosmic Conflict, or 2076 STAR COMMAND as the cartridge states boldly. Sadly this game emphasizes why the Odyssey 2 struggled, in my opinion, it’s not a bad game but I would hesitate to call it a ‘good’ game. Almost all of the Odyssey 2’s competitors ha

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Story Machine (Spinnaker Software)

Ladies and gentleman… I have returned, and today I’m going to be doing something a little different. A little while back I played ‘Story Machine’ by Spinnaker Software for the C64, and it was probably the greatest thing I ever experienced as a player and peruser of retro videogames. Today I will not be reviewing the gameplay, sounds and graphics; I will be doing something else. The game has a story generator and I’ll be transcribing five stories for all of you today. I’ll include screenshots if

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Kickman (Commodore)

We’ve all heard of the famous Commodore 64, so I won’t be going into any extraneous detail about it. But if there’s one thing many people don’t know about the C64… and that’s just how many games were released for it, my best guess puts the count near 17000 games, with more being discovered all the time, this thing is a serious gaming powerhouse. Instead of delving into the weird and the strange, I’m instead going to delve into the downright freaky with Kickman. Produced by Commodore under licens

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Attack of the Timelord (Magnavox)

This is a day to be remembered in the short history of this blog, today is the day I review my first Odyssey 2 game. The Odyssey 2 was Magnavox’ 13th foray into the home console market (they made a lotta Pong consoles), but this was Magnavox’ first console with interchangeable ROM cartridges. The Odyssey 2 is an absolute beast, this is mainly because of the large QWERTY style membrane keyboard mounted on the top of the system, now correct me is I’m wrong but this is the only ‘Home Videogame Cons

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Masters Of The Universe: The Power Of He-Man (Mattel)

I didn’t originally plan to write a review on this game so I’ll keep it short. I bought this game a while back and had only gotten around to playing it a couple days ago, and when I did, I discovered something truly magnificent. Masters of the Universe: The Power of He-Man™ is one of those games that you remembered existing but remembered nothing about otherwise, but today I found something worth remembering it for, which you shall see in a little while.   First impressions are great; there is

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Sword of Saros (Starpath)

At LAST! This is the final game from Starpath, Sword of Saros. I’m gonna try to keep this review a bit shorter since they seem to be getting longer and longer these days. From what I have gathered from talking to several folks at my local game store and reading some reviews, this is one of the least liked Supercharger games ever made, now that’s quite an accomplishment. Unfortunately I somewhat agree with much of the criticism leveled at Sword of Saros, it is DEEPLY flawed, and unfortunately the

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Survival Island (Starpath)

It’s time we turn our attention away from the Supercharger games that had the nice boxes and manuals, and look at the final two games released for the system. These games were not sold in stores, and were only available through mail-order, which as we know from other mail-order games increases the rarity and value immensely. Unfortunately these final two games are sometimes regarded as the worst games for the Supercharger, which is rather unfair since they are both as original and perhaps even m

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Party Mix (Starpath)

I’ve said before that some games are difficult to review, but this may actually be the hardest game to review out of the lot of them, because it’s very difficult to review a party game by yourself. It’s mainly because I don’t know a single person in 50 miles that actually wants to play 2600 with me, and I only have a single pair of Paddle controllers to boot. This game is rather amazing, in both concept and execution, a four player party game with three minigames that actually engage all four pl

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The Official Frogger By SEGA (Starpath)

Alright folks this is going to be a difficult game for me to review today, mainly because I have a rather large bias against this game. The game today is The Official Frogger by Sega, and I have a confession to make… I kinda hate Frogger. Yes-yes-yes, get your torches and pitchforks and skewer the heretic, I know Frogger is an absolute classic, but there’s something about it that just doesn’t gel with me, I’ll try to explain it more in the review, but suffice to say, this will be a bit difficult

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Rabbit Transit (Starpath)

Alright, so what genre of game is Starpath trying to improve upon today? We’ve already gotten FPS space shooters, Galaga, Breakout, Asteroids, first-person-maze-puzzle-solving, RPG, and Defender, out of the way, so what’s popular and doesn’t have a particularly amazing home port? Well Q*Bert of course! Yes, Starpath’s eighth offering, Rabbit Transit, is a Q*Bert clone, and a damn good one if I might add. I’ve already done a comparison review on the three most popular console ports of Q*Bert, so

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Killer Satellites (Starpath)

Let us cast ourselves back to that dark room where the brains behind Starpath worked their magic. They have already taken on several popular genres of games and come out the victor, but it seems it was time for something a bit for traditional, a sidescrolling space shooter in the same vein as Defender perhaps, but since it’s Starpath it’s gotta have a twist. It was this line of thinking that has led us to what I think is one of Starpath’s weakest efforts ‘Killer Satellites’, a Defender clone. I

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Dragonstomper (Starpath)

Well now, ain’t this a surprise, when one thinks ‘Atari 2600’ they usually think low resolution graphics, E.T., arcade ports that rarely stack up to the original, but not a top-down turn-based RPG, never that. Clearly Starpath saw what was going on over in the land of PC’s and was like ‘yeah we can do that on the 2600, easily’ and they did it, and the outcome was Dragonstomper, the only turn-based RPG ever made during the systems original run. The story is classic, there is a picturesque peacefu

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Escape from the Mindamaster (Starpath)

Despite how limiting the 2600 hardware was, there were several companies who attempted to create first-person maze exploration games, some were pulled off rather well, like Tunnel Runner from CBS. There were also maze exploration games that were a little crappy, games like London Blitz from Avalon Hill and, Fox’s Crypts of Chaos were slow moving clunky and were either too easy or too difficult. I’m excluding games like Milton Bradley’s Survival Run, while being a first-person game; it’s not the

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Suicide Mission (Starpath)

Alright… A show of hands, who here has played Asteroids? Hmmm, okay, that’s a good number of you, who here has played the 2600 port? Oh, even more of you, that’s interesting, who here thinks the 2600 port of asteroids is a good port? Well there go a few hands, alright a few more. Who here has heard of Suicide Mission? Well that’s not many hands at all… how disappointing. Last one, who here thinks that Suicide Mission, a game that many of you haven’t heard of is as good, if not better than the 26

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DoctorSpuds

 

Fireball (Starpath)

There are many Paddle games for the 2600; some of them are excellent, like Kaboom! And Warlords, others are not so good, like the drek from Mystique, or the laughable crap from Data Age. If you were to ask me what the best Paddle game was I’d likely reply with the classic Kaboom! But today I’m not so sure. After playing Fireball by Starpath, I think the bar has been raised again, because I believe that Fireball may just be the best Paddle game ever made for the 2600. I understand that that is a

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DoctorSpuds

 

Communist Mutants From Space (Starpath)

Oh man, these guys are on a roll, only their second game and they’re redefining genres, with their first game Starpath took on the First-Person Space Shooter genre, and with their second they’ve taken on the ever classic Fly-Around-The-Bottom-Of-The-Screen-And-Shoot-At-Things genre, which contains juggernauts like Space Invaders, Galaxian, Galaga, Demon Attack, and GORF. Due to the restrictive hardware the Atari 2600 could only present most of these games in a restricted or cut back form, Galaga

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Phaser Patrol (Starpath)

First-person space shooters are nothing new on the 2600, you have your classics, like Star Master, Star Raiders, and Star Voyager, then there are your not-so-classics, like Star Ship, and Space Attack, but there is one game that gets swept under the rug every time the topic is brought up, maybe it’s because the title doesn’t begin with ‘Star’ or ‘Space’ but the game is Phaser Patrol, and in my opinion it’s better than all of the others combined. I think the main reason why it doesn’t come up ver

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Starpath Supercharger

When one looks at the 2600, they predominantly see cartridges, everywhere, more cartridges than one could shake the proverbial stick at, but far away… Across a sea of cartridges there is a dark corner. Nestled deep into that corner are twelve games, twelve pristine examples of innovation, of quality over quantity, this is the realm of Starpath. This realm is a maelstrom of quality, almost untouched by the hands of the casual consumer of retro gaming goods, because these games didn’t come on cart

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THE WEEK OF STARPATH

Hello readers of my mediocre content! I’m here to announce the next Week Of…   Some may have seen that earlier in the week I bought a Starpath/Arcadia Supercharger. As of writing this I have NONE of the games, I still intend to write reviews for every officially released Starpath Supercharger game though. I’m bending the rules here, since I have stated before that I will not review a game which I do not own, technically though I do own all of the games, as MP3 files stored on my crappy MP3 pl

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Space Panic (Coleco)

I think it’s fair to say that the Colecovision WAS the home arcade system, Atari tried with the 2600 with mixed results, and around the time the Colecovision came out Atari tried again with the 5200, with… uh… even more mixed results. I suppose you could argue that both the Colecovision and the Atari 5200 had very similar flaws, in that the standard controllers were awful, either in design or build quality, or both. In the end the Colecovision was somewhat victorious, and then the market crashe

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Mouse Trap (Coleco)

Am I the only one who still finds the fact that both Mattel and Coleco released games for the 2600 weird? I know it’s not uncommon today for publishers to release games for all available consoles, but usually the games are from third party publishers. Just imagine if Nintendo released a Mario game for the Playstation AND the Xbox, which just wouldn’t happen today. In rare cases like with Air Raiders, Mattel, who distributed their own, rather successful console, released an exclusive title on th

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