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About this blog

I review games... How original...

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Masters Of The Universe: The Power Of He-Man (Mattel)

I didn’t originally plan to write a review on this game so I’ll keep it short. I bought this game a while back and had only gotten around to playing it a couple days ago, and when I did, I discovered something truly magnificent. Masters of the Universe: The Power of He-Man™ is one of those games that you remembered existing but remembered nothing about otherwise, but today I found something worth remembering it for, which you shall see in a little while.   First impressions are great; there is

DoctorSpuds

DoctorSpuds

 

Laser Gates (Imagic)

Imagic makes me sad… I oftentimes wonder how such an amazing game company fell so far and so fast, then realize I can just look at the Wikipedia page for it and find out. Imagic was one of the most high profile deaths of the Video Game Crash starting out strong in 1982 and quickly crashing in 1984, eventually their games were distributed by Activision in the black box/blue label variation. Many of Imagic’s 1982 releases are well known and fondly remembered as well as cheap to buy, their 1983 rel

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DoctorSpuds

 

Cruise Missile (Froggo)

Are you ready to jump down the rabbit hole again? Because I am... Not too deep though, I don’t want to get a concussion. Froggo, Froggo, Froggo, what a weird little footnote in the history of gaming, in some ways I’m grateful to Froggo for making accessible several European titles that would only be available in PAL format or simply too expensive to acquire otherwise (I’m looking at you Panda). Froggo usually stole from Sancho, even though at that point in time Sancho was simply a lifeless husk

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DoctorSpuds

 

Freeway (Activision)

Hmmm, I don’t like Freeway; I feel that it is too simple for its own good. In Freeway you are a chicken who must cross the road for no discernible reason, its ten lanes of traffic and you’ve gotta cross all of them. My main problem with this game is how simply boring it gets, you can only go up, there is no moving around like in Frogger you are stuck on a single straight line. There is also a second player but you are not likely to get somebody to play a quick game of Freeway with you. This game

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This is a Blog

Hello this is a blog... in this blog I will review things. I did not say that I would review them well or completely, I just want to. If grammar is a sticking point for you then turn away now. I'm a fan of run-on sentences, commas, and ellipses... so viewer beware. I have a lot of games and a lot of opinions about said games. I will try to post a review every couple of days. I've got, like, all of these games and then some.. reviewing them will give me an excuse to actually play them.

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DoctorSpuds

Wall Ball (Avalon Hill)

Wall Ball (Avalon Hill)

Okay so… When it comes to video games, or ideas in general, Original doesn’t always mean good. Sometimes it’s down to the execution of said idea, or the idea was just stupid in the first place. The realm, pertaining to gaming, where you see this most often in with game controllers, we’ve all seen some strange homunculus creature in the hands of some poor child who thinks they’re just bad at the game, but it also happens with games as well. Back when video games were a new media anything was poss

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DoctorSpuds

 

Tooth Protectors (DSD Camelot)

Well, with the advent of my UNO Cart I know have the entire NTSC Atari 2600 library at my disposal. What game should I review/play first? Hmmm, there are so many to choose from… How about Tooth Protectors from Johnson & Johnson programmed by DSD Camelot. TP is not as well known as Chase the Chuck Wagon, perhaps it’s due to it not being tied in with a particular product or it just doesn’t have as flashy of a name, I honestly don’t know. Despite it not being as notorious as its counterpart is

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DoctorSpuds

My thoughts on the 5200

My thoughts on the 5200

The other day I referred to Sub Scan from Sega as a bad idea… That got me thinking, or well, recalling something I had been thinking of previously. By 1983 the Atari 2600 was a pretty old console by console standards, and was being faced with fierce competition from Mattel with their superior in almost every way Intellivision, Magnavox need not apply themselves to this squabble. Atari needed a console that would trounce the Intellivision and the rumored super-console from Coleco, so Atari gather

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DoctorSpuds

 

Escape from the Mindamaster (Starpath)

Despite how limiting the 2600 hardware was, there were several companies who attempted to create first-person maze exploration games, some were pulled off rather well, like Tunnel Runner from CBS. There were also maze exploration games that were a little crappy, games like London Blitz from Avalon Hill and, Fox’s Crypts of Chaos were slow moving clunky and were either too easy or too difficult. I’m excluding games like Milton Bradley’s Survival Run, while being a first-person game; it’s not the

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DoctorSpuds

 

Pool Game Extravaganza!

I have too many pool games, and by that I mean I have more than one. Surprisingly, or not if you’ve seen my collection gallery, all but one of my pool games are for PC which will give us a very wide range of graphics sounds and gameplay. I will be covering four and a half games in this review so I’m going to try and limit myself to just one paragraph per game, though depending on the game things might be longer. The games in order of viewing are Trick Shot by Imagic, Sharkey’s 3D Pool by Micropl

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DoctorSpuds

 

Coconuts (Telesys)

Telesys wasn't known for making very good games, their quality was hit or miss at the best of times. Coconuts unfortunately is a big 'ol miss, in more ways than one. This game takes a similar concept to Telesys' other smash hit game, Fast Food and tweaks it a little, I'll get to that in the game-play section, since I feel this review may be lacking some length to it, at least in the long run. Oh... and don't expect me to review extremely rare and expensive games, like Demolition Herby, or Ram it

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DoctorSpuds

 

I know I just got back but...

I ain't feeling it, I haven't been feeling it for a while. I'm going to hold off posting until many of the current issues with the blogs have been resolved, and while that's happening I'm going to try and get some more inspiration which I feel has been sorely lacking recently.   It's a bit disheartening when the stuff I put my all into, and the stuff I'm really interested in get's very few views, mainly the PC game reviews. I know people will read what they're interested in and I know

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DoctorSpuds

The Sega Game Gear

The Sega Game Gear

Sega had a really good thing going with the Genesis. Back in 1989 Sega was unrivaled with its 16-bit powerhouse console. But unfortunately Sega had glossed over a very important part of the gaming market, handhelds. While Sega was busy being king of the console roost with the Genesis, Nintendo sneakily released the Gameboy to fill the portable gaming void that had been plaguing gamers for almost a decade ever since the Milton Bradley Microvision left a rather disappointed taste in people’s mouth

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DoctorSpuds

 

Shark Attack/Lochjaw (Apollo)

This is a game that needs no introduction, which is good since I’m running out of things to fill the first paragraph with, especially when it comes to Apollo. But seeing as how this game in particular is somewhat legendary I’ll strive to give it an introduction of sorts. Shark Attack had a difficult birth, originally it was marketed as Lochjaw, which is a horrible name probably on par with Spectravision’s Tape Worm. Lockjaw is a symptom of a Tetanus infection where the infected person’s mouth wi

DoctorSpuds

DoctorSpuds

 

I'm giving Wordpress a shot

I've decided to expand my operation to Wordpress in an attempt to get my reviews in front of more eyes. This does not mean I'll stop posting here though, you'll keep getting your regularly scheduled dosage of reviews don't you worry. Starting off I'll be posting my old reviews a couple a day so it'll take a while for it to catch up with the blog here, the only difference between those reviews and the reviews here are a hefty amount of spellchecking and punctuation correcting.

DoctorSpuds

DoctorSpuds

 

Monday Box Review! (Mythicon)

Mythicon was a pool of optimism for success in the videogame market that ran dry quicker than it took for me to type this sentence. These guys were a blip on the radar, they came, and they went and were never seen again. I suppose it is rather remarkable then that so many copies of their games can be found in the wild, perhaps it was due to how Mythicon distributed their games, it seems they were sold in non-traditional retail outlets like grocery and department stores. The prices of the games m

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DoctorSpuds

 

Rabbit Transit (Starpath)

Alright, so what genre of game is Starpath trying to improve upon today? We’ve already gotten FPS space shooters, Galaga, Breakout, Asteroids, first-person-maze-puzzle-solving, RPG, and Defender, out of the way, so what’s popular and doesn’t have a particularly amazing home port? Well Q*Bert of course! Yes, Starpath’s eighth offering, Rabbit Transit, is a Q*Bert clone, and a damn good one if I might add. I’ve already done a comparison review on the three most popular console ports of Q*Bert, so

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DoctorSpuds

 

That's a lotta words!

Ever since the inception of DSRT I've been keeping a Word document with every single review I've written in it, alongside .txt files of every review as well (in case I need them for quick reference), after depositing my most recent review into the Master Document I noticed just how much I've wrote. With double spacing and 11pt font the document comes in at just shy of 440 pages with a word count of 154,098. This realization got me thinking... What if I selected the best of my reviews and condens

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DoctorSpuds

 

Space Jockey (Vidtec/U.S. Games)

Space Jockey is... a game... I think that's truly the highest praise I can give it, It does nothing new, it does nothing special, it is the most vanilla side scrolling shooter on the system. This is rather saddening since this game was programmed by Garry Kitchen... The same Garry Kitchen who programmed Keystone Kapers, Pressure Cooker, and Donkey Kong, I don't know what happened, but to see such creativity boiled down to something so basic is rather sad to see. Your first clue as to the basenes

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DoctorSpuds

 

The St. Vinnie's Game Sale

Over here in Madison we have a chain of thrift stores known as St. Vincent DePauls, St. Vinnie’s for short that has a big game sale every six months at one of their locations around the city, I have attended one previously and the one today, and as a collectors you all know how great it is to get good games for cheap. Sadly though, and I hate to admit it, but this St. Vinnie’s game sale was a bit of a bust. I arrived at 8:30, they opened at 9:00, in the freezing cold and wind only to see through

DoctorSpuds

DoctorSpuds

 

Party Mix (Starpath)

I’ve said before that some games are difficult to review, but this may actually be the hardest game to review out of the lot of them, because it’s very difficult to review a party game by yourself. It’s mainly because I don’t know a single person in 50 miles that actually wants to play 2600 with me, and I only have a single pair of Paddle controllers to boot. This game is rather amazing, in both concept and execution, a four player party game with three minigames that actually engage all four pl

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DoctorSpuds

 

Bermuda Triangle (Data Age)

I feel it’s time to finish this up, the final Data Age game, the only one I have yet to review, Bermuda Triangle. Judging from the model number Bermuda Triangle is the second to last game Data Age produced before going belly up, which is a pity since around this time is when Data Age was beginning to get good. Journey Escape, Bermuda Triangle, and Frankenstein’s Monster are all decent games in most respects, which is quite a shift from previous games like Sssnake and Bugs which are viewed as som

DoctorSpuds

DoctorSpuds

 

Encounter At L-5 (Data Age)

My opinions on Data Age have changed somewhat as my collection has expanded, it seems that I got off on the wrong foot with this particular company since I have found several games from them that I can actually glean some form of enjoyment from. Out of their eight released games I actually enjoy four of them, those being Frankenstein’s Monster, Bermuda Triangle, Journey: Escape, and Encounter at L-5. Of those four I have only reviewed one, so it seems to be around the right time to review one mo

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DoctorSpuds

 

Monday Box Review (Data Age)

We can all agree that Data Age was not a very good game publisher, or were at best average. Out of their eight released games I would classify only one of them as great (Frankenstein’s Monster), four of them as good to average (Journey: Escape, Bermuda Triangle, Warplock, and Encounter at L-5), with their three stinkers being Airlock, Bugs, and Sssnake. Despite the bad rep that Data Age had they really tried their best with the packaging, even if the game inside wasn’t worth the circuitry it was

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DoctorSpuds

 

Worm War I (20th Century Fox)

Outsourcing is nothing new; almost all big companies do it. Many different industries outsource whether it be for assembly, manufacturing, or acquisition of raw materials. Outsourcing is fairly common in the videogame industry as well; games like Aliens Colonial Marines were famously outsourced to smaller less capable developers much to the chagrin of the consuming populace. Fox is no different, when first breaching into the new burgeoning videogame industry they licensed the initial lineup of g

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