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About this blog

I review games... How original...

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Eggomania (U.S. Games)

When it comes to Catch ‘em games one reigns supreme Kaboom! But we’re not going to be reviewing Kaboom! for a while, we’re looking at one of the games it inspired. Which could be? Could it be Lost Luggage, Eggomania, Big Bird’s Egg Catch, Berenstain Bears, did I find the unreleased prototype of Kickman? (Hint: it’s no). I’ve already looked at two of the more notorious Catch ‘em games, Beat ‘em & Eat ‘em and The Music Machine, and chances are you’ve read the title to this review so you alread

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London Blitz (Avalon Hill)

There were plenty of weird game publishers out there, Amiga, Milton Bradley, and Zimag are the first that come to mind. There is one publisher that I think stands above the rest, or at the very least is on par with the strangest of them, Avalon Hill. Avalon Hill made unique, innovative, and very complex board games, though I’ve never played any of them myself. These guys weren’t a one-and-done publisher; they actually managed to release four games on the 2600 before packing up shop and moving to

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Walker/Schussel,der Polizistenschreck (Suntek/Quelle)

What the hell is this!?! This game causes me great distress. This will not be a full review; it will just be me reacting to what has been put before me. Walker by Suntek is one of the weirdest and most nonsensical things I’ve ever had the displeasure of laying my eyes on. This is an incredibly basic platforming game where you are an extremely tall clown that jumps over Bobbies, British slang for police, while meandering through some of the strangest scenery I’ve ever seen.   Screen one: Thi

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The Texas Chainsaw Massacre Version 2 (Wizard Video)

Since I talked about it so much in the previous review it seems only fair that I review The Texas Chainsaw Massacre Version 2. This version of the game was never released even though it seems Wizard Video already had packaging planned and produced before scrapping the game to release the one programmed by Ed Salvo. The guy who programmed this version, Robert H O’Neil, was also responsible for Polaris from Tigervision and the unreleased Flesh Gordon that Wizard games was going to try and shoehorn

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Strange Atari Catalog

I have never seen anything like this before. The inside is similar as the regular 45 game catalog it just has a different front cover. the # is CO16725-Rev. D just like a regular catalog

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THE WEEK OF VIDTEC!

Who's ready for disappointment? Because I'm gonna review every game that was released under the Vidtec label. The games will be... Space Jockey Word Zapper Commando Raid Sneak 'n Peak (Ugh) Towering Inferno Not in that order... Expect some of these reviews to be rather short since in some cases I don't have too much to say, but hey... it's content... One game makes me want to break it? Find out soon!

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Skeet Shoot (Apollo)

So I’ve been thinking back on my Skeet Shoot ‘review’ and I’ve come to the realization that three paragraphs of me saying hahaha isn’t sufficient to vent my frustration with this game, so I’m gonna go the whole nine yards and give this lousy piece of shit a full review, not because the game deserves it but because I want to insult it more. Skeet Shoot was Apollo’s very first game, and boy does it feel like it, though I’d say it feels like a first year game dev major’s scrapped project more than

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Fantastic Voyage (20th Century Fox)

20th Century Fox was, admittedly, one of the strangest publishers on the 2600. This was, in the most part, due to their partnership with Sirius Software Inc., the TCF classics Fast Eddie, Deadly Duck, Beany Bopper, and Worm War 1, were from Red Sirius, and they are all undeniably weird. And because Fox also owned the rights to many films they were also the “Movie Tie-In game” publisher as well, and as such they released several games based on their films and various IP’s. Somehow despite their v

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Karate (Ultravision)

This game seems to be rather polarizing in the community, mainly since it’s the only game I have been actively told to avoid reviewing at all costs, but mankind never got anywhere by playing it safe. So… for your delectation I present to you Karate by Ultravision. Unlike its brother game Condor Attack, Karate actually had an accessible and affordable re-release in the form of Froggo, and the inevitable Taiwan Cooper bootleg. I decided to get the Taiwan Cooper version for one deciding reason, and

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My Favorite 2600 games (and then some)

Since I don’t normally post reviews on Mondays I decided to do something a little different. Instead of posting a review how about I put up a list of my personal favorite games on my personal favorite console the Atari 2600. These aren’t in any particular order; they are simply the games that have given me the most enjoyment during my time playing the 2600. There may be some titles that you think should be on this list, so please tell me your favorite games in the comment section. 20th Century

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Mr. Postman (Taiwan Cooper/ Bit Corp.)

Whoever programmed this game knocked it right out of the park since Mr. Postman is one of the most varied and interesting games I’ve ever played. When you look on the Atari Mania page for Mr. Postman you’ll see that it has been released by almost all of the cheap bootleg publishers out there, from Brazil to Australia and almost everywhere in between, this game has permeated the Atari 2600 library like a virus. I am unsure of who actually programmed this game originally, was it Bit Corp. or was i

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Harrier 7  (Avantage)

Harrier 7 (Avantage)

Budget titles always have been, and always will be, mixed bags. You might get a hidden gem of a game or you might get stuck with a bunch of trash. I honestly don’t know how it was back in the 80’s with computer and console gaming being a bit more of a fledgling market, or even which publishers were considered budget, well I know of a few. The publisher of today’s game is most certainly a budget company, it’s pretty obvious, their tagline is “The best in low-priced entertainment software™” for cr

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Star Strike (Mattel)

I have neglected my other systems for too long and it seems to be about time to remedy that. With my recent acquisition of an Intellivision II system I felt the urge to go back and play through all the games I have for it. I don’t have many Intellivision games and honestly most of them wouldn’t make a very interesting review, but I do have one game that is just so meh that I can’t help but be slightly angered by it. The game in question is Star Strike, and I have incredibly mixed feelings about

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Warplock (Data Age)

This game is just plain awful. Game-play , sounds, and graphics are just plain awful. I will attempt to make it more clear in this review just how this game sucks. Data Age weren't known for making the best games, or even average games, in fact they mostly made crap. Games like Sssnake, Bugs, Airlock, and Journey: Escape, tend to be on the bottom of the barrel when it comes collecting, apart from Frankenstein's Monster, for some reason that game has gotten rather expensive. But despite all of th

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Turmoil (20th Century Fox)

I wasn't very happy with my original Turmoil review so i decided to go back and give it a bit more of an in-depth look.   2600 games aren’t known for being all too complex, and that’s for a very good reason, the controller simply wouldn’t allow for it. There were a few enterprising games that came with alternate controllers or addons to make things a bit easier, the Booster Grip for Omega Race, the dual controller thingy for Spy Hunter, basically the entirety of Amiga’s offerings were going to

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Bugs (Data Age)

Even though I may have softened somewhat on Data Age as time has gone by it doesn’t mean I won’t still ridicule them for producing some awful titles, the three games that I would classify as ‘as bad as people say they are’ are as follows: Airlock, Warplock, and Bugs. Now, Bugs and I have a bit of a history together, in that it was the first Paddle game I bought, long before I actually had a set of Paddle controllers, so I got to look at it on my shelf for oh so long, and when I finally got my fi

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Marauder (Tigervision)

I think we can all agree that Tigervision was an all around okay company, they published some pretty excellent games like Polaris and Jawbreaker, but they also had a few stinkers as well. But apart from their incredibly rare and expensive games and their incredibly terrible games there were a few in the middle that just seem to get no attention whatsoever, games like King Kong, Threshold, and Marauder always seem to fly under the radar. Perhaps there is a reason for that, today let’s just focus

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Communist Mutants From Space (Starpath)

Oh man, these guys are on a roll, only their second game and they’re redefining genres, with their first game Starpath took on the First-Person Space Shooter genre, and with their second they’ve taken on the ever classic Fly-Around-The-Bottom-Of-The-Screen-And-Shoot-At-Things genre, which contains juggernauts like Space Invaders, Galaxian, Galaga, Demon Attack, and GORF. Due to the restrictive hardware the Atari 2600 could only present most of these games in a restricted or cut back form, Galaga

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Red Sea Crossing (Inspirational Video Concepts/Steve Stack)

Wait a second… Wasn’t I supposed to review Video Life from Commavid? Well I was, but I decided against it because there really wasn’t anything to review, all you do is look at the pretty pictures while your ears explode, so I decided to instead replace it with a game that’s not currently on the R10 list but I’m fairly sure will be on it eventually, Red Sea Crossing. It’s odd, isn’t it, that three of the rarest 2600 games are also the only three religious themed games in the 2600 library? It seem

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Monday Box Review! (Tigervision)

I’ll admit that when it comes to the 2600 library, and actually most game libraries in general, the box designs can get rather samey or at the very least lacking in originality. Some consoles like the NES and 2600 can have very creative box arts, and in a few unique cases box shapes and designs, though the PC still reigns supreme in that respect. Other consoles like the Sega Master System, and SNES had rather boring designs where the art itself is limited to the front of the box while the rest

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Capture the Flag (Sirius Software)

Sorry for missing the review yesterday, but for reasons way within my control I just simply couldn’t (I.E. I was just lazy). I had a friend over yesterday to play some games, and even though the big winner of the night was Pachinko! On Odyssey 2, because he was winning by a country mile the whole time, followed by Survivor by Synapse, since it’s just a damn fun game, the third most played game was Capture the Flag by Sirius on Atari 800 and that’s the game we’re looking at today. Sirius Software

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SpaceChase *Re-reviewed* (Apollo)

I’ve been thinking back to my Spacechase review that I posted all the way back in June, it was my second review and I feel it is one of my worst. There is almost no talking about the game itself just me bashing it for being a bad game, and holy crap the second and fourth paragraphs are just one sentence each! That’s terrible! So I think it’s about time to go back and give this review a facelift.   Spacechase by Apollo is an unabashed and shameless copycat of Demon Attack that totall- Wait what

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Keystone Kapers (Activision)

You’ll likely remember how in Sunday’s review I criticized Barnstorming for being ‘style over substance’, well I think Keystone Kapers may have finally balanced these two opposing forces. The premise is fairly basic, you are a cop who needs to catch a burglar who is escaping through a shopping mall, you must avoid obstacles in order to catch the thieving fiend. Everything in this game screams effort, from the animated escalators, to the running animations of both the cop and the burglar, to tha

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Carnival Shooter/Sabtotage (PD/Ultravision?)

I have for you all today another oddity that I found in my ROM folder, actually its two oddities but they’re strangely related. When doing my Shootin’ Gallery/Carnival review I found a game called Carnival Shooter, it is a strange seizure inducing non-game where you just shoot a bunch of strange objects that are whizzing around the screen. There is no end to the game there are no lives and there are no points, giving the game no discernable play value. The graphics are horrendous and I would ser

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Skiing (INTV)

Since I mentioned it earlier in my Skiing review, I feel rather obligated to review it now. The Intellivision also has a skiing game called ‘Skiing’ and in my opinion, despite being on a far superior console is nowhere near as good as the 2600 version. Despite most of the game being identical to the 2600 version, the Intellivision’s Skiing has some flaws that completely kill the experience for me. Just a note before I dive into the review, actually this is something that kinda confuses some new

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