I'm posting a text listing of TIA timings I've put together. I haven't seen a listing for reflected playfields, so I'm including that.
Cycles right of the | are on the |.
Cycles left of the | are one space left of the |.
|0 15|16 31|32 47|48 63| |68 | TIA
|0 5|5.3 10.3|10.6 15.6|16 21| |22.6 | CPU
I've completed another small milestone with my project. Most of the updates aren't visible to the user, but I added a new message bar which I think looks a lot better than what was there before. The most significant update is the addition of the discard pile and reshuffling logic. The discard pile prevents duplicate cards from being dealt. A duplicate card in my game is two cards with the same deck, suit, and rank values. The game is still minimal, but the basic play is working much better com
This is very early version of my first Atari 2600 game. It is is intended be more feature filled than the Blackjack game released by Atari. My goals are accurate casino play, higher quality graphics, and supporting a true multi-deck shoe without dealing duplicate cards. Why am I making this game? I like Blackjack, and I don't like the official Atari version. The Atari 2600 is the reason I became a programmer, so I'm somewhat fond of the 2600 and 6502 programming. I made an attempt in 2008 with