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Atari Projects Log Book

Entries in this blog

Bigger Drones

All righty then. Thanks all for the feedback on the drones. I have attached a version with the drone size increased to 2x2 versus the original 1x1. I also improved their behavior so that they do not keep firing back and forth. Let me know what you think. I have also attached the source code for the drones and the main program with the binary. The drones are implemented as state machines. They are in a Hunting state going along the edge. They enter the Fire state when lined up with the

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Hunter Drones v1.0

Alright, I have a primitive implementation of the hunter drones for the game. Please see the attached binary. I need to modify the system so that they don't keep firing back and forth on the same line. Also I am wondering if they should be bigger.Cheers!

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Little Man Progress

Okay, I have gone ahead and sculpted a simple set of platforms by hand. Ultimately I need to make myself a level editor tool to generate all the data for the level graphics. I also toned down the brightness of the PF colors so the player sprite isn't so washed out particulary on top of the blue ladders. I have attached a screenshot, the current code, and the bin all gzipped (Can be opened with Winzip).I did some tricks in the kernel to get it to work. The key thing is that I used what I cal

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Little Man Project Kickoff

Okay, I guess I'm not going to have the free time I thought when I started this blog, but what can I do. Things will get done when they do. I have also decide to take a break from the Lander project and begin working on the Little Man project. Hey, its a hobby right? So I need to focus on what is grabbing my attention at the time. Little Man is a single screen platform game. It is going to look and play very similar to Jumpman. The player must collect X number of bars of gold to complete e

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Progress report - Aiming for realism

Okay, another long delay between entries. I probably won't have a 1K version ready for the mini-game compo this year. I am not getting the free time I hoped to work on this project, but it will be done some day. I have done some research and found information about the lunar excursion modules used in the Apollo program to actually land on the moon. I have the size of the lander so I am setting my pixel sizes to make the sprite an accurate scale model. I also have the fuel capacity of the

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Planning ship positioning, velocity and accel.

Hello,Sorry for the long delay. I have included in this entry my thoughts on simulating the position, velocity and acceleration of the lander in the game. Comments, thoughts, corrections are always welcome. ; Ship position, velocity and acceleration implementation.; =========================================================;; The ship position shall be stored internally in 4 bytes per axis.  Below is; a diagram of the 4 byte value and below that is a description of each section.; ; %NNNNNN

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1st Rough Moonscape

Alright, I have data and code to produce a rough moonscape on the screen (see attached image). Even though this moonscape is a placeholder for fancier graphics to be added later, I am not pleased with the appearance of it. It seems to me I should to extend the moonscape down to cover more of the screen. To do so I would need to scrunch down my planned control panel design (not shown). At any rate I can make that sort of change almost any time in the future, so I need to go ahead now and ad

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Project Plan through July 2005.

VCS Lander Project Plan:PlannedDate:  Milestone:======== ====================6/19/05  - Blank stable kernel file create that displays a test     pattern made of PF graphics.6/22/05  - Draw a blocky moonscape with PF graphics.6/26/05  - Draw the small ship.   Have it accelerate due to gravity.     pressing left or right acelerates in the corresponding     direction.  Pressing the fire button activates the     main thrust. 6/30/05  - If the ship hits the moonscape, then blow it up and     reset

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Project Log Overview

Hello,I have decided to start a blog to record and report the progress I am making on the many Atari related projects I have going on at any time. If you are interested by any of my planned projects please feel free to add comments or suggestions for what you think would make them even better. I have just finished moving my whole family and all my houshold goods from IL to NY to begin a new job. As I get settled in I plan to have much more time to commit to these projects than I have in t

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