Microvision homebrew? (part 3)
I looked at all the different types of Propeller chips, and I'm confused as which one to buy. There's a bunch of different ones that I found when I Googled it. But I can definitely afford <$15, which seems to be the going rate. It's all just a matter of figuring out how to take apart a Microvision game and replace the chip, if that's at all possible. For my Frogger project (as well as Cosmic Hunter), the control knob isn't needed. As for grayscale, there is a knob with a slit on the back that you can make the pixels darker or lighter with. While not exactly shades, it's more a tool to help you figure out whether the pixel is on or off. I may stop by Radio Shack this weekend and see what I can come up with once I get a definitive answer on which one I need. Also, the two people that Eric Ball suggest I e-mail have not wrote back to me yet, so I'm still waiting on that. I'd like to use a broken Microvision game to rip apart for practice, so if anyone has one laying around, please PM me. Hopefully once I learn the new language, I can get a sample going. And hopefully this Propeller chip can be erased and used again. I suspect I'll have to rewrite a lot of times to get things right, as I've experienced with Odyssey 2 programming and the C7050 cart.

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