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Giuseppe woes

atari2600land

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Ever have a feeling that when you're working on a game that you're not satisfied with it even though you've finally got what you want it to do to do it, but you're not satisfied because you don't know what you want to have happen next? That's exactly the problem I'm having with Super Giuseppe right now. I've used up 856 of my allotted 2,048 bytes I have for level 3, but it still doesn't feel interesting for me. Even if I change the bird's and the coin's y positions throughout level 3 like I did with level 2, it may not feel to me correct. But anyway, I'll do exactly what I've stated I'd do and then take a step back and see what I can do if anything. I want to make level 4 take up about 1,500 bytes like level 1. Since it is like level 1 in the fact that you're jumping and walking and stuff, only in level 4 you're in Fido's castle. And then when I'm done with level 4, I'll put in the coins and life system in. Here's what I want the lives and coin counter to look like: [character of little guy]2 [character of coin]7 for 2 lives and 7 coins.



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