Microvision homebrew? (part 7)
Question time, now that I have the right things (except a voltage meter) to make a game.
#1 - How would I give power to the Propeller chip? Enough power to not zap it to death?
#2 - How would I make sure the game I program works? In other words, how would I connect the Propeller to the Microvision and make it use the Microvision screen?
#3 - How do I take apart a MIcrovision game? I can't find any screws to unscrew or anything like that.
I've decided in favor of using Phaser Strike instead of Cosmic Hunter since Phaser Strike is more common. It's a shame though since Cosmic Hunter has the right buttons for a Frogger game. And I've decided not to call it Frogger anymore. I don't want to get in any legal troubles with whoever owns the Frogger name (I think it's Konami). I've decided to name it "Frogs and Logs," since that's all there is in the game (no cars.) and "frogs" rhymes with "logs."
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