Microvision homebrew? (part 8)
I've decided that I'm going ahead with this anyway. if I needed to learn how to solder in order to make it, then now would be the time. It looks like I need to learn also a fair bit about electronics, also, including how to read the map thingy. I just have one more question. How would I test my propeller game? Would I test it on a real Microvision? How do I connect the propeller chip to the Microvision? Would that involve taking apart a Microvision game and swapping chips? Reading on the back of the Propeller chip packaging (which I still haven't opened, and it's probably too late to return, one of the deciding factors in going ahead with the project), it has 32KB of rom, so I guess I could make a fairly complicated Microvision game without worrying about running out of space, seeing as how most Atari 2600 homebrews (like Chetiry, which is really complicated!) are 32k. The thing has 64k of EEPROM (whatever EEPROM is, see, I need to learn electronics!) I'm going to be brave and open it later today once I get enough braveness. If I'm going to actually program and sell the thing, it'd be at least $50 to cover the cost of the Parallax chip to put the game on, and then extra to buy Microvision donor carts. So with a little extra for profit, the thing may end up being $75, maybe extra if I make a box for each. I want to know how many people A.) have a Microvision, and B.) would be on board with paying $75 for a Microvision game.

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