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Plim level 6

atari2600land

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So I finally made the leap and made Plim 32k. I figured the game wasn't long enough with only 5 levels. So now with 7 banks, I hope to at least get to level 10, that is, if I can think of 4 more levels! I said 7 banks because I figure by the time it's all done, bank 8 will be filled with nothing but player0, 1 and playfield info (There's a lot right now!) So I spent a couple hours programming the intro to level 6. In level 6, Frank goes into (and up) a tree. At the top of the tree is the boss: A rather nasty Queen Bee protecting her hive. Don't get stung while you try to bop her head. I haven't programmed in any of level 6 yet. In level 6, Frank is working his way up a tree like he did going down the mountain in level 5. But it will be harder, seeing as how there are squirrels in the trees. Avoid them as well as the nuts they try to drop on you while you make your way up the tree inside its trunk. Originally I was going to have level 6 be a cave and make it be like Venture, but I'm thinking I may save the Venture-like level until more towards the end. I have an idea for the last level, but I don't want to tell it quite yet and I don't know what level number it will be.



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