"2600 Scene" issue 5
I just got done with the fifth issue of 2600 Scene. I quit working on it, skipping May, but the June 2013 issue is here. If you want to download and read it, you can get it here: http://www.atari2600land.com/2600scene/
I got the boss fight for level 6 of Plim done. I added the Flight of the Bumblebee music since Frank is fighting a giant bee. I have no idea what to make level 7 be. Perhaps in a forest of some kind. (He was in a tree in level 6.) I don't think I can get 10 levels programmed in with just 32k. I wish bB would allow a 64k game. Would get more incentive to work on Super Mario 64 2600. I could rename it Super Mario 64k.
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