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Princess Pomegranate Problems

atari2600land

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Well, I'm working on Super Giuseppe again. The trouble is that I can't get the stupid compiler to notice my extra Princess getting code at the end. Either with the Princess code or without it, it displays that I'm using 1,835 bytes. It's crap like this that makes me wonder why I even bother. Here I am so close to the end, I got the Fido "fight" in (all you do is carefully time your way walking past him while Fido is jumping up and down like a maniac. I guess he's hopping mad that you got all that way.) But if I try to put the ending in, the game resets. That usually indicates a problem. I guess this time the problem is not mine, but it being an idiot and hating me. If you're on the videopac.nl forums, please help me. I updated the thread in the homebrew section.



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