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Alien Greed 5

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atari2600land

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So if you don't visit the bB forums, I've decided to return to work on Alien Greed 5. It doesn't have a publisher yet. With work mostly done on the cart grabbing screen, I went to work on the boss screen. So basically what you do here is fire at the other guy when he doesn't return fire quickly. Shoot him 3 times to return to the cart grabbing screen. The alien's bullets are purple and not green. This is because I'm using no_blank_lines which takes away missile0. So I replaced missile0 with the ball, which is the cart in the cart-grabbing screen. I don't really know if there are purple 2600 carts in existance, so let's just say they're copies of Kaboom! or something. The only direction used in the boss screen is fire, which shoots. No moving around. I had to make it that way so the bullets hit the man and the man's bullets. A wall appears from time to time, but I may get rid of it. I have about 300 bytes left if I want this to stay at 4k. I'd like the label for Alien Greed 5 to be like an old West wanted poster, since this is set in the Outlaw game. So that's what I did last night. I was so sleepy, but I didn't want to go to sleep. So I finally slept at 9pm. Here's a screenshot of Alien Greed 5's boss screen.

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