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7800 stuff

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atari2600land

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I was just wondering if the Harmony cart works on the 7800 or not. The reason I ask is because I don't want to plug in my 2600. I just now played Food Fight for the first time. Here are my thoughts. Could the guy trying to eat the ice cream be any more slower? I doubt it. I move the joystick really hard for the first time and he moves an inch. Without a manual, I discovered that the point of the game is to eat the ice cream cone. But there are chefs that apparently don't want you to. So you hit them with pies. While it is a fun premise, it suffers from the guy being really slow. I was wondering if there was a hack out there that speeds the guy up and also if I am the only one who wants a sped up guy? The graphics are a bit lacking, though. A black background? What is this, a 2600 game? Oh well. At least the 7800 has the power to put all those things on screen without flicker. And I'm working on Plim again. I have some work to do on it. A lot. I just now got it to be 32k instead of 64k, which is good because there's only a few more levels I have planned for the game. I don't know what the final fight between the alien king and Frank will look like or how you play it, but that's what's coming. After you pelt the alien with watermelons, there will be a cutscene where the aliens beam you aboard their spaceship to try and get rid of you once and for all. Well, that's all I want to divulge at this point (because that's all I know). So the game will be ending soon with the alien king being the final boss to beat. After a few months of owning a 7800, I don't know what the fuss is about. All it looks like to me is they did a few additions and upgrades to a 2600 and called it something brand new. But then, that doesn't really explain the 5200 very much...

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The Harmony cart should work just fine on the 7800 (of course - it will still only play 2600 games).

 

Food Fight was based off the arcade game, so its design was dictated by that.

 

There are some excellent 7800 homebrews that better show off what the 7800 can do. Frankly, the original 7800 library left a lot to be desired.

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The game will double it speed up after 16th level on Intermediate level. Those chef will fight back, you been warned :P.

7800 pretty much can handle many moving object on screen without flickering, kinda similar to the Atari Lynx. I think the low amount of RAM held the system back.

Also, Happy Birthday! (Saw your name on the birthday list.)

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IMHO the 7800 was held back by the GPU (Maria) architecture:

1. The GPU blocks the CPU while it is drawing the screen. More sprites means less CPU time to manipulate the sprites!

2. While it allows for a larger number of sprites (both overall and on a single line) the display list is CPU intensive to build & manage. (Which compounds problem #1.)

 

The NES had a separate GPU (PPU) bus and used a table structure for the background tiles & sprites. No bus contention means more CPU for more advanced gameplay (and tricks to work around the limited number of sprites), along with less CPU to manage the GPU.

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