A new look
So I worked a whole bunch on Insecticide last night, and because of this, I didn't get any sleep. I'm trying to revert my sleep cycle back to sleeping at night and being awake in the morning like a normal person. Anyway, I got up to 8 versions before I called it quits for the night. I composed and added a theme for Slaying Mantis. I also added a new font that looked like the old font that came before the newer font I used because I accidentally got rid of the original older font. I tested this on real hardware and everything seems to be OK. Once I figure out the special moves for the three characters I don't have special moves for, I need to work them into the sprite sheets, which means drawing more bugs. Yippee. As you can see, I am really not that good at drawing, especially bugs. The new font is on display in this picture, along with Slaying Mantis's arena: two logs, one is really long. So my next step is to try and find some Game Boy fighting games so I can figure out how they work so I can figure out how to program the game. Fighting isn't one of my favorite video game genres, it is in fact one of my least favorites, so why I'm making one I don't really know. My least least favorite is RPGs. They seem complicated. Even the ones on the NES. My original idea for a fighting game came from when I was a kid, I designed a whole bunch of video games, like "Star Box" in which you pilot a cardboard box in space, and "Super Highway FIghter," where people fight and watch out for oncoming traffic at the same time. Somehow Super Highway Fighter morphed into a fighting game featuring insects. And what's more, I'm actually working on it. I just thought, "What if there was a fighting game that had bugs in it instead of humans?" And thus, Insecticide was born. That was three years ago. Just now I finished the main designs for the 8th character.


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