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Bubba delayed

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atari2600land

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I've been slacking off on Bubba's Buck Blastin' for the ActionMax. But what I wasn't thinking was that if I kept doing this at the current pace I'm doing it, the game may be delayed until next year or beyond. As a result, I've decided to ramp up enemy placement on this thing and I need to keep working on it even when I don't feel like it. If I work on, say, a half-minute each week, all the enemies should be done sometime in summer. Then comes voice-over work, as well as other stuff. So I should have this done by October of 2014. But I want it sooner than that, but at the same time I have to grudgingly get to work on this more often than I should. So I guess my goal is to have it completed by years' end. It would go better if the stupid software was more user-friendly than it is right now. I know how to do it, so it shouldn't be as hard as it once was when I was trying to figure it out at first. And I've decided to include an Easter egg. Now you're probably saying "Chris, it's a VHS tape, how are you going to do that if it plays the same way each time?" I'm not saying yet. But while it may feel like a ton of work, I think and hope the end result will be worth it.

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