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Salvo, update #3. challenge accepted, humanoid saved

RevEng

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For a while my time has been occupied with work and 7800basic updates, but in recently days I've managed to squeeze in some Salvo updates.

 

Gameplay additions include:

  • Humanoids to save. The enemies shots don't kill the humanoids, but if the enemies touch the humanoid it will die. By running over the humanoid he'll follow you for the rest of the level, so you can steer him to safety.
    Presently there's no penalty for losing all your humanoids (other than points) but I have more plans here.
  • challenging stages at the end of two levels. Shooting all of the enemies in a challenge stage will earn you a free man. I'll be refining the later patterns, but most people probably won't see those. ;)

blogentry-23476-0-67542700-1406399211.png

salvo.bas.a78

salvo.bas.bin

 

Despite the game's Crossfire heritage, I think you'll find it's already starting to take on its own unique flavor.

 

Enjoy!

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