They wrote *that*?
In my programming (mis)adventures, I've become completely confused about how something like missile command was produced using two sprites, a "ball" and two missiles. Clearly magic has occurred or someone has been terribly clever. To be specific, I don't see how they did on top of the attacking missiles the explosions and the "cities." It's a great game. I just don't understand how they did it. It seems a lot of the hardware and software for 2600 was about doing something with almost nothing, given the expense of memory at the time it came out. Games like this are even more amazing given knowledge of these limitations.
See Wikipedia : "The Television Interface Adaptor (TIA) is the custom computer chip that is the heart of the Atari 2600 game console, generating the screen display, sound effects, and reading input controllers. Its design was widely affected by an attempt to reduce the amount of RAM needed to operate the display [since a]t the time the 2600 was being designed, RAM was extremely expensive, costing tens of thousands of dollars per megabyte."
There's a lot more in the TIA article that's a good read but I can't paste the whole article its at http://en.wikipedia.org/wiki/Television_Interface_Adaptor
It was market changes in the cost of memory that made the colecovision possible. See http://thedoteaters.com/?bitstory=colecovision
"Bromley’s team is charged to develop a new third-generation home videogame system, one that will set the standard in graphics quality, performance and expandability. Bromley himself had done preliminary work in designing and costing a system several years earlier, but the high cost of RAM kept an advanced console out of reach.
By 1981, however, RAM prices have dropped dramatically, so much so that the project is now within range of the target price-point set by Coleco. Bromley and Arnold Greenberg hash out the specs of the new system, giving it the placeholder moniker of ColecoVision until the marketing types can think up a better one. They never do, so the name sticks. The new system is based around an 8-bit 3.58 MHz Z80A CPU with 8K system RAM. Also on-board is the powerful Texas Instruments TMS9918A video controller chip, giving the system 16K of video RAM and allowing a screen resolution of 256×192. It has the capability to display 32 sprites on-screen at the same time, along with a 16 colour on-screen palette out of a total of 32. Three channel sound via the TI SN76489 sound generator chip is also thrown into the mix for good measure. The console’s cartridges are 32K, the most memory of any system currently on the market."
See also http://www.jcmit.com/memoryprice.htm
That colecovision article (http://thedoteaters.com/?bitstory=colecovision) is good but when I skimmed it but it seems to say the 2600 is a lesser system. I was expecting as much the first time I played donkey kong or pac man on 2600 but I think they are great games that present their own challenges and I find they have a unique look to them that is very appealing.
As for why the price of memory dropped around 1981, it looks like at least part of it was increased supply of memory chips. http://www.nytimes.com/1984/04/30/business/mostek-rides-high-on-computer-chip.html?module=Search&mabReward=relbias%3Ar "A flood of new manufacturing capacity, primarily from Japanese chip makers, hit the market just as demand for RAM's dried up during the recession. That drove prices of 16K chips from $4.60 apiece in 1980 to $1.65 in 1981, Mr. Mason said"
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