The "damsel in distresss" trope in some video games
Awhile ago I stumbled across this interesting youtube series on about how many video games use a "damsel in distress" plot device, and how few had strong female player characters.
Here is part I:
Over the past few days I've also played the colecovision "Donkey Kong" certainly a strong and early entry in this theme. If you look at the flyer for the game the scenario is far more salacious than the graphics of the day were able to portray.
Why was this a pattern? I think it's a case of "those who hide under beds, look under beds," or to put it less pithily, the nature of one's actions towards others are determined by one's own past actions and beliefs. I believe most of the programmers behind video games were trying to design a game that expressed their own experience and attitude towards life, but the dominance of those beliefs in this developing part of popular culture displaced other voices in our culture. This appears to be a form of cultural imperialism.
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