Room #11
I've been working on Castle of Doom. I found an older version which had 9 rooms. So I decided to put them all in the game. Then I added some more rooms. So now I just finished up room #11. In this one, the bats are not on a fixed course. They go left and right, but now chase your y-axis position. I had originally designed the level, but then decided it was too much like a previous level. So I decided I wanted to have a swirly level to just go ahead and design one. Also, last night, I posted a YouTube video of the first ten levels. Here's that:
http://www.youtube.com/watch?v=jr5ymaNOe_Q
As well as a picture of room #11:
So then I went to sleep. I woke up to not much activity after being asleep for 10 hours. Is it just me or has AtariAge been really slow lately? I haven't been slow to work on this. I just wish sometimes people would comment so I could know whether people like it or not. Also, here's a link to the official Castle of Doom page- http://www.atari2600land.com/castleofdoom/
I have always wanted to do a game like this, I had the idea as a kid. I was a weird kid. I drew my own level designs for Super Mario Bros. games. I made up a game system called the Christendo and made issues of Christendo Power. Remember those cards in NP that had SNES, NES and GB games on it? I made my own cards for games like "Super Highway Fighter" and "Super Mario Fart" and "Star Box." I must have lost them. Then one day in 2006, I went to a used video game store and saw an Atari 2600. I got it. Then I got 300 more games for it. I remember the evening I got it. I plugged it in in the den and tried out the various games I got for it.

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