Insecticide is moving along
So I got the urge to program Insecticide some more. As a result, of four hours of labor, I now have programmed the computer opponent's special moves in. The hardest part was figuring out how to make the "camera" move when Gi-Ant or Behe-Moth threw you. The camera doesn't follow you if they throw you out of the arena, though. This is because the arena's edges would show on screen and before that, blackness. So I want to make this look as good as possible. I haven't tried this on real hardware yet, though. That's next on the to-do list. And assuming all goes well, the next step would be to program in some AI. This is what I need help with, since I have never done this before. Anyone up for progamming some fighting game AI in C for my game?
EDIT: Just tried this on a real VB. The sound slowed down during the fighting part, but I think I fixed it. There is some extra work to do to determine when a special move can be done and what can happen during one, but I'll save that for when I work on the AI.

0 Comments
Recommended Comments
There are no comments to display.