Bowling / Micro Match-up, APF, 1978
Bowling / Micro-Matchup, APF, 1978
Bowling didn't suck. It's good for very young children or really smart dogs. This beats the RCA Studio II's built-in game of Bowling, in that APF's is a) In Color and b) actually has the ability to perform the complicated math calculations involved in spares and strikes.
(Yes, I'm still taking cheap shots at the RCA Studio II. It's part of the healing process.)
To Bowl, one must hit the fire button when the ball (white square) is at the precise point from which one would like the ball to launch towards the doomed pins (red plus signs). That's all there is to it. I started to do an analysis of how accurately it recreates pin interaction but I suddenly decided it would be more fun to NOT do that, so I stopped.
This is a photo taken with a slow shutter so that blur you see at the bottom of the screenshot is really the bowling ball (square) oscillating at an amazing speed.
The Micro-Matchup portion of this cartridge is entirely different from the Bowling portion to illustrate the dichotomy inherent in the souls of the programmers, I guess. How they decide to put certain games with other games is beyond me. Matchup is like Memory Match. 24 squares with numbers on them. Type in the number and you're shown what is beneath the square. They've got Word Match-up, which is what you might guess. Pattern Match-up, which is actually more interesting than Atari's matching game (I can't even remember what it's called, A Game of Concentration, maybe?) in the sense that the patterns are multi-colored and they look like they are all taken from a museum of old TV-test patterns. The next variant is called Color Match Triplex or something like that. (Yeah, I'm not really emotionally invested in this cart if you haven't already guessed.) You have to match solid colored sets of three, turning over three at a time. The remaining two games are Triplex versions of the first two.
Look, it's not that these games aren't moderately neato, it's just, *yawn*, you know?
I'm starting to understand the whole nostalgic pull to systems that are otherwise not worth having outside of collecting reasons, historical reasons or psychological punishment.
There had to have been a few families, maybe even as many as ten, who had owned the MP1000 and enjoyed using it. I can imagine a grown-up who now remembers fondly having played this game with her Dad or pet monkey. One could imagine that re-owning this system/cart brings back those warm fuzzies.
Someone like me, however, who doesn't have fond memories with which to associate the APF MP1000, can only do his best to grind through the games and wonder why the hell would anyone actually enjoy these games when there was the Atari, Bally and Odyssey^2 around, for what I'm thinking was less money? Hell, "fond" memories, I had no clue of this thing's existence until I started my "research" for chronogaming.
Of course, the answer is that the families that got it, fell prey to the Promise of a Home Computer and the coming of the Imagination Machine attachment. That attachment, aside from being exceedingly rare and likely expensive (though I'm pretty sure I saw one on eBay within the last year) would make this console a Home Computer, which, at the moment, is outside the scope of this blog. Yeah, I said "at the moment".
Okay, next entry: Blackjack. Oh, do we have to?
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