Time for an update. This next change is only partially completed. I have never liked the Venture gamplay model for player damage. When the player is hit, their position resets to the start of of the level. So I am taking it out. In Wolfenstein, when you get hit you will take a point of damage and stay right where you are. I do not have the code working in the big mazes with the patrolling guards so avoid them in this version. In the rooms though you will see the difference. When an enemy touches you, you lose a point of life. If you survive, then the enemy is killed. I think it gives the game a better flow since you are not being teleported around every time you get hurt. The sprite animations are turned off while I work out the bugs in this change. Enjoy!Rob
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