Hunger and PSX Homebrew
An odd combination. One caused the other. Since I can't eat for a few more hours since I need a blood test, I decided to try and renew my Jack and the Beanstalk Playstation game. I tried making a new bird since the old bird was icky looking. I just didn't realize how much black was used in the black bird. So the wings of the bird were transparent because black is transparent. So I tried to fix it, but I just couldn't do it because someone else put the first one in the game. But finally I had an idea. After a few ideas not working, though, I expected this one to not work, but it did! The bird was visible and flapping at the title screen. But while I was happy running the game in the Virtual PC, I tried it on a different emulator on the actual PC, it was slower. Now I'm wondering why. Right now all the game is is just a bird going down with its wings flapping. You can move the bird left and right as sort of an Easter egg. Now what I want to do now that I can make a bird go left and right is begin the opening animated cutscene. I cannot for the life of me figure out PSX sound programming, so there is no sound. So to forget about my hunger, I decided to take up PSX homebrewing again. But why the PSX? Because I have a whole bunch of games I just got for it. Air Hockey is the worst PSX game I have ever seen. There are characters. Right. Only four of them. And you only have 15 seconds to choose one? ZeniMax Media, you should be ashamed. Although they at least figured out how to make sound on the stupid machine.

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