k1nderc0mp - part 2
So I stayed up until about 11pm last night working on the stupid thing. As it turns out, the drawing was the hardest part. I was trying to make the program go back to the title screen when fire was pressed. But as it turns out, Turbo-BASIC doesn't use VSTRIG and HSTRIG. So I had to go another, longer route, which ended up with a crappier program. (Thanks a lot, Turbo-BASIC maker!
) I went to bed really angry and woke up the next morning again trying to solve the dumb thing. A few hours had passed when I just said "You know what? Screw this. It's impossible." and left it the way it is here: To go back to the title screen, you have to restart the program. And since the drawing part is like that, I made the numbers part like that as well, so they match. I guess there are just some things you can't do in 10 lines. I looked at other people's code and it looks all Greek to me. So since I don't think the quality is very good, I'm not going to enter this in the contest. And if people wondered how it turned out, I've posted the final thing. The program itself is called AUTORUN.BAS on the disk so it runs automatically. But at least I now know how to determine if the fire button is pressed. IF STRIG(0)=0 means the fire button is pressed. =1 means it isn't. I playtested this with the dogbone NES controller in the USB port since it's the only one that has a fire button. I think I need to start learning about GRAPHICS 5 mode, though.

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