A Q's-er
So I got back to working on my Q game for the Odyssey 2. I had to disable diagonal movement because the tree was acting all weird if you came at it from a diagonal angle. Rather than spending even more hours trying to figure it out, I just decided to disable the whole thing. One addition though is the health meter. This will be crucial in the later stages of the game, but right now, all you can do is just ram into the tree to lower the health meter. Running into a tree hurts, even if you're the letter Q. The next step is to add the letter P going after the Q in the third screen. To keep things simple, I'm just going to make the letter P a sprite. I don't know if I could make it a character or not. I don't want to spend unnecessary hours figuring it out only to have it not work and be impossible. The fourth screen will be interesting, though. That's where I want letter Q to pick up the sword for the first time. Yes, a sword is just laying on the ground when Q decides he'd better have it for protection against the evil P's. I am going for an "Adventure"-like feel because I don't think the Odyssey 2 has a game like that.

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