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I suck at sprites.


Mord

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So while trying to do up semi-humanoid characters, I realized I suck at doing this. More than I anticipated that is. So, let's just BS an armless blob of a monster with stubby feet and call it the hero! It's going to be "fun" trying to figure out what this guy's powers are going to be. XD

 

Going to be more fun trying to figure out what kind of game I'm even making. Oh well, to heck with planning, it's only ever aided my procrastination anyway!

 

blogentry-4460-0-21337400-1427005597.gif

 

Yes I'm aware of the number of colors used in the image, given any game with this little blob will likely be in 160A. That's not an issue as the teeth and eyes will be drawn first with a specific sprite, then the main monster plotted over it - letting the eyes and teeth shine through some transparent gaps in the main sprites. Animations for walking left and right are done. Up and Down walking are tentatively done but I want to try to rework them a bit more.

 

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Looks like a great start. Can't wait to see what you come up with!

 

You may want to consider a 160B sprite with 12 colors, if you feel you can use all that palette. It's actually a fair bit less CPU intensive, and it uses the same ROM if you actually are using 2x 160A sprites for each frame.

 

I love the "to heck with planning" approach. See how the game wants you to design it. :D

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Hm, that's an idea, although the more colors I use on the hero, the fewer I have left to use on the actual map. I guess so long as I try to limit myself to 2 palettes worth of colors on the hero it'll still keep some colors available for other things. I'll tinker with it while I continue to draw up random sprites and tiles tonight.

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