A hill of beans
I worked some more on Jack last night. Basically what I did was put in the bean. It was a lot of trouble as I couldn't find an unused part to put it in, so what I had to do was remake the sprite as Jack and the bean combined then only display the Jack part or the bean part. That worked. The bean is really small, so I was having trouble with it. I also put in a bean counter which displays how many lives you have. I also made a page 3 of an imaginary instruction manual I posted on the Jack page to show how level 1 would work. I am thinking of having 5 levels: Jack in the forest, Jack going up the beanstalk, Jack in the Giant's castle, Jack going down the beanstalk and Jack heading home. Naturally, levels 4 and 5 would be more difficult later in the game. I am still waiting for the cable. At least I know the status on it as the guy who's making it is real nice and lets me know. He lives in Australia. So anyway, I'll have a lot of stuff to do once I get it. I'm taking a break right now until the cable comes. Things I need to do in the code is clean it up a little and use "switch" statements instead of "if" statements. I usually use if statements when I'm trying to make code run for the first time. So then once I get code running the way I want, I can then make it run faster with a switch statement.

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