The name of this game will likely change before it's finished. It just describes the goal of the game for the most part.
Right now it's showing the maximum number of free-roaming enemies the engine can do before causing slowdown. The plotvalues and boxcollisions are a big cause of this but there's a lot of 7800basic commands I can re-write into assembly to get that number up again. In case it isn't obvious from playing it a bit, a successful graze flashes the background blue. A hit, which would normally cause a loss of a life, flashes it red.
I don't have the second player in yet. When it's added, it will have a second color to flash the background on a graze. When both players graze at the same time, a third color will be used. I'm pondering doubling the size of the player to make it a bit easier to graze (plus give more detail.) but we'll see. That will be done before a second player is added at any rate.
The game is running in 320B. The green backdrop on the status bar is using the same colors as the enemies so it'll change color as the enemies change. Most likely enemies will change with the Wave.
What you see so far is a weekend of coding... well, not quite a weekend since I was visiting family most of the weekend.
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