Nice Ice 2
So AtariAge user Mark T.suggested I do a Nice Ice 2. I said "What would Nice Ice 2 do?" He suggested a maze. So I'm making a maze game called "Nice Ice 2" in which Blitzen the reindeer must save Santa from Eli the Elf. Since someone commented that there was no animation in Nice Ice, I was sure to put in animation for the reindeer running. This is very early on in programming, and it may not get done in time for Christmas 2015, but it should get done in plenty of months' time for Christmas 2016. In fact, this is so early on in programming it, I only have three rooms done so far. To test out the room changing code. Now I know there's already a maze game for the Odyssey 2 (Mage), but I want this one to be different than that. I spent all of last night programming the beginning of the game (which is always the hardest part. Actually, the second hardest part. The hardest part is fitting code neatly into pages.) I have already used up 695 bytes. I am aiming for 25 different rooms (since Christmas is December 25. That's the reason the point increments are 25 in the Nice Ice game.) But would that be enough rooms? I don't want a small maze, but also I don't want it so big you get lost in it.

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