SO, VCSTROID development continues, somewhat slowly.Now the 1K master map is implemented, and you can scroll (to the right, only).Since I will be at NWCGE and plan on demoing this, er, demo (along with some other stuff), I thought I'd polish it up a bit, so I also added the Metroid tunes I was working on a month ago.
Now a 32K binary, using the bankswitching scheme I outlined a post ago.
Change tunes with SELECT.I've been thinking a bit more about this Metroid port and I realized a couple of days ago that my kernel doesn't really support displaying the lava.
Not sure what to do about that...nor what to do about displaying doors. I could use sprites, but it would cause some serious flicker, especially in rooms like this:
Oh, and, speaking of NWCGE, I will be there with games to sell and stuff to demo, along with David (djmips). I'll be there almost all day Saturday and he'll be there all weekend. So if you're in the neighborhood, stop by!EDIT: Here is the unfinished stuff I'll be bringing to the show to demo.