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Longer snakes means a longer game

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atari2600land

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I decided to make the snakes smaller, thus creating a longer snake, and thus creating a longer game. Two things I'm unsure about: Whether I can have a second blue snake move around. If the other snake has to be red, then I will make his head blue and make the first snake's head dark green. I added some visible boundaries. When you bump into them, the game resets. Another thing I'm unsure of is how this will look and play on a real Channel F. There doesn't seem to be a Channel F flashcart anywhere, which makes me wonder how the people who made Pac-Man test it. I don't have $140 to pay for the multicart, and I don't even know if my Channel F works. It's just been on the floor, taunting me with its semi-brokenness. Once those cartridges come I can test it and see if it is indeed just the game I have is weird. But it's weird that I have been able to make a semi-Doodle clone for the thing after only messing with the code for a few days. Part of the reason why I bought it is because it came with the box it came in. I mean, how cool is that that someone kept the box the thing came in for 40 years? Oh man, that's right, it's the Channel F's 40th anniversary! (1976). Luckily I still have a few more years before I turn forty myself.

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