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BurgerTime Remake: And then there were more enemies!

splendidnut

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I'm long overdue for an update... so here it is:

  • There are now 4 enemies (including a Mr.Egg, and Mr. Pickle) running around on the screen utilizing a 20/30 Hz Flicker routine. I'm planning on improving it by attempting to fit in some mid-screen sprite changes into the display kernel.
  • For the most part, the enemies run around the level properly. But every once in a while it seems one or more of them get lost following their own path.
  • Code has been moved around and spread out across a couple of banks. I've done this to give elbow room and hopefully keep the code better organized.



Code and ROM attached.

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