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Frake makes an appearance

Dmitry

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With the announcemenet of the ABBUC contest, and the entry deadline of July 31st, I decided to, as they say "go for it"

But it's a no-nonsense complete change of focus. The Nerm rewrite is over for now. With so little time left my focus is getting Frake finished.

Ignore the colors, ignore the glitches - I changed the character to Frake today.

It's not really glitchy, more like not finished. The original nerm only took care of the worm head changing from purple to green.
I have a two char snake head and so I have to take care of 3 characters at the top - plus put in special characters for any corner and handle turning with yet another set of characters.
On top of all that, I will have additional characters lining the body - and quadruple all that - I will use four character sets to simulate fine animation.

So you can see why I immediately jumped into Frake movement, I've only got until July 31st - that's it....had to move on it.

Plus Frake has tongue and mouth open animations - plus the gameplay differences....best not to think about it. I'll sprint towards July 31st and submit what can be finished.



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btw, if you are wondering why frake is cut off - it's because pmg graphics are also going to supplement frakes look.

 

on top of all that - the dashboard is supposed to be made over. splash screens redone and to include animation sequences.

 

...now wishing it was less....ok enough rambling

 

 

good night

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