Upcoming 4A50 game: RUBY RUNNER!
So far I've got the kernel going along with the ability to move the player and animate a few things. Here's an actual screen capture (running a 4A50-equipped Z26).
That is not a mockup. The game is really displaying all that. Well, it is using flicker blinds, but because they are only used for vertical smoothing and color enhancement, the flicker really isn't objectionable. Here's what a single (non-phosphorescent) frame looks like:
It doesn't look nearly as nice, but unlike most flickering 2600 games, this one shows all of the on-screen objects every frame (albeit at half-resolution). The net effect is quite unlike anything else on the 2600.BTW, the reason the player is halfway under the stone (note: they are NOT boulders!) is that I captured the screen when the player was there. The player movement is animated smoothly, and the ruby/stone/monster movement will be as well.CC2 owners can use the supplied banking file to run this demo. Difficulty switches control speed. Reset button will freeze the flicker-blinds. While holding RESET, left difficulty will select between the two frozen frames.

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