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Stay Frosty, Part 8


SpiceWare

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Thomas Jentzsch and I had a brief discussion about the snowman's movement:

 

Thomas:
I'd like the snowman's movement a bit more "realistic" (e.g. with a bit acceleration and inertia).

 

Me:
Hmm, hadn't thought about that. Any sample source you can suggest for me to take a look at?


Revisions to the movement would start a few days later and would undergo a number of iterations to get it just right.

I added some playfield color changes so the ice blocks would match Nathan's mockups (as seen in part 1), and did a number of other changes:

blogentry-3056-0-58338400-1468361290_thumb.png blogentry-3056-0-60145300-1468361294_thumb.png blogentry-3056-0-42275700-1468361298_thumb.png

Changes since prior build:
  • "8" levels (variations for testing, not official levels)
  • elevator platforms lift/lower Frosty
  • sliding platforms move Frosty & fireballs
  • Moon
  • preliminary sound
  • ice melting rate dependent upon time of day
  • colored ice
  • scoring - 10 points per ice block, less for melted ice block



This update lead to this response from Nathan:

:o :o :o :grin: :grin: :grin:

You just made my day!

Wow! Incredible progress! It's almost surreal seeing something that started out as a mere Photoshop mockup actually running in Stella! I'm psyched!


which likewise made my day :)

 

ROM:
frosty071120NTSC.bin
frosty071120PAL.bin

Source:
sf_source071120.zip

Blog entry covers November 20, 2007

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