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Imp


jacobus

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Almost ready for primetime, Imp is now mostly lacking in completed levels. I had originally planned for 10 to 12, lowered that to 8 and am finding an infinite number of distractions that prevent me from working on them. (all the levels are roughed in right now, I'm working on populating the extras - mana, barrels, arrows, etc - all the pickup stuff). Using Excel and some custom VB code makes it a lot easier, but it's still a grind having to place every object and then go back and test how things are balanced. The attached screen cap shows some walls, trees, mobs and other pickups.

blogentry-11281-0-22291100-1491239125_thumb.png

Perhaps I should plan to enter Imp in the next ABBC contest - that would give me a good deadline. Possibly a better solution would be to stop branching off onto other projects (Bruce, Warcow, Squirrel, etc).



I have around 750 bytes free - not sure what other features the game needs - it could benefit from some more/improved sounds of course.

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I was all set to work on the maps last night and then decided that the mobs needed a death animation. Good news! Mobs now have a 4 frame death sequence. Bad news, I'm running out of places to stuff graphics data - this time I had to raid the bottom of the stack and stuff 64 bytes in there. Worse news, the maps haven't progressed.

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