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Roulette table time

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atari2600land

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So I had an idea for a game that hasn't been done on the Virtual Boy so far. So I decided to make a casino game. First I will work on roulette. This is the table I have made for it. I noticed that on regular roulette tables that you can place bets on more than one neighboring number. I don't think I'm going to do that since it would be more work. I am still offering the bets for like red, black, 1-18, that sort of thing, though. I am working on this on my computer in my room, which I haven't used for Virtual Boy programming so far. So I decided to download VBDE. It worked fine the first few times but then it started saying the file location was too long. As it turns out, I apparently was the first one to notice this. I discovered a bug in the software. So they fixed it, and it works okay for now. Right before I was going to write this blog, though, the computer reset for no good reason. But anyway, even though the VB has no random number generator, it shouldn't be a problem if the numbers 1-38 (37 being 0 and 38 being 00) rapidly alternate so fast it will just seem like a random number once it's time to spin the wheel. So I had been working on this for a few hours today. Before this, it took quite a number of attempts of table/chip design and coding, but I think I have everything done here, so the next thing I need to do is program the number getting process and the number displaying process. After that, I will work on whether you won or not. But right now all you can do is move the chip around the screen. Here is the roulette screen.
blogentry-9475-0-85443100-1492312587_thumb.png
I think this will take a while to program, but I sure hope it doesn't take 8 years like Insecticide turned out to be. Well, I could have got it done sooner if I had worked on it more than once a month.

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